
Gore And Slimy Sound Pack
Slimy gore sound effects featuring 400 stereo files of bone breaks, blood splashes and drops, wet flesh friction, mutagen texture loops, and alien monster voices recorded at 96 kHz/24-bit.


Preview Track
Streaming preview · Full quality on downloadDescription
A Sound Library of Flesh, Impact & Viscous Horror
Bring the disgusting to life.
Gore & Slimy is a carefully designed collection of visceral sound effects created for horror, creature, monster, and dark cinematic productions.
From wet splashes and sticky textures to brutal impacts, squelches, squishes, and unsettling organic movements – this library gives you the sounds you need to make every disturbing moment feel real, physical, and painfully close.
400 meticulously processed stereo gore and slimy sound effects recorded in 96 khz and 24 bits for high audio definition.
Contains thick liquids, muddy, bubbly, pulsating organic looping textures, slime monster voices, sci fi monster voices, bone creaking, splashes, splatters, etc.
Perfect for video games, trailers and films. Ready for integration.
WHAT’S INSIDE
A collection of handcrafted sounds focused on the textures and details that make gore believable.
Wet & Bloody Textures
Slimy & Viscous Movements
Gore Impacts & Hits
Creature & Monster Textures
Splashes, Drips & Drops
Crushes and Breaks
MADE FOR
Film & TV
Give horror scenes, practical effects, and disturbing moments a convincing sonic impact.
Video Games
Create satisfying – and disgusting – feedback for attacks, creatures, deaths, abilities, and environments.
Sound Designers
Use the library as raw material for your own custom creature, gore, and horror designs.
Trailers & Cinematics
Build tension with heavy, wet, organic textures that cut through a cinematic mix.
Content Creators
Add an extra layer of impact to horror videos, animations, VFX, and experimental projects.
MAKE THEM HEAR IT.
Gore & Slimy Sound Pack
Wet. Organic. Brutal. Uncomfortable.
A sound library built for creators who aren’t afraid to make things sound gross.
Put the texture behind the image.
Make the audience feel it.





