Sound effects tag

Drop Sound Effects

Drop sound effects for anything that falls and lands. Coins scattering across a table, and boxes crashing down in a heap. Water drops too. The smallest plink into a puddle sits alongside splintering crashes of wood and glass, and there are softer landings as well, like a jacket dropped onto a chair or loot spilling out of a chest.

Libraries
153
Publishers
63
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$3.50 to $499
FiltersAll 153 libraries tagged DropFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 153 libraries tagged Drop.
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All 153 libraries tagged Drop

96 kHz, 24-bit. Formats: Stereo.
A comprehensive collection of 927 high-quality sound effects capturing various materials dropping, breaking, and bouncing, recorded with professional equipment in multiple perspectives and intensities.
927 files · 948 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Comprehensive collection of 311 impact sound effects featuring small objects dropping onto five distinct surfaces, available in both combined and individual file formats with searchable metadata.
311 files · 138 MB · Metadata
Only on Sonniss
96 kHz, 24-bit. Formats: Stereo.
This versatile collection features diverse water sounds, from droplets and dribbles to bubbles, offering comprehensive sound effects of objects being submerged and poured.
249 files · 106 MB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Low frequency rumble sound effects isolated from passing traffic in the 0-500Hz range, featuring quakes, tremors, rises, hovers, swells, and pitch bends recorded at 192kHz with Sennheiser and Sanken microphones.
230 files · 11.19 GB · Metadata
96 kHz, 24-bit. Formats: Mono.
Glass shard sound effects recorded at 96 kHz / 24-bit covering cracking under pressure, window smashes, shards dropping, sliding, pouring, sweeping with soft and street brooms, and handling on floors.
1,067 files · 573.2 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Glass bottle sound effects recorded at 96kHz/24-bit, covering empty and full smashes, shelf rattles and wobbles, crate drags, stacking, drops on wooden and solid floors, and debris moves.
250 files · 251 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Looting sound effects covering metal containers, barrels, tool boxes, wooden drawers, backpacks, leather bags and sewing kits, with open, close, lock, break-in, pickup and inventory transfer variations.
62 files · 500 MB · Metadata
48 kHz, 24-bit. Formats: Stereo.
Hardwood, plywood, and OSB panel sound effects covering breaks, bends, drops, hatchet chops, and crowbar withdrawals across concrete, dirt, and wood pile surfaces, captured with Neumann and Schoeps microphones.
1,470 files · 2.3 GB · Metadata
-35%
44.1 to 48 kHz, 16 to 24-bit. Formats: Stereo.
Board game sound effects featuring 315 files of card deals, dice rolls, chess pieces, token moves, puzzle actions, coin drops, victory fanfares, and casual UI feedback for digital tabletop games.
315 files · 159 MB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
Wooden block sound effects featuring 300 source files of tactile hits, drops, scrapes, and Foley movement recorded with a Sennheiser MKH 416, alongside granular designed textures.
300 files · 1.64 GB · Metadata

A drop is mostly about what it lands on. The same object sounds completely different on Concrete or a wooden Table, so recordings that treat the surface as carefully as the object save a lot of guessing. Then there's what happens after the landing, a bounce or a Roll across the floor. Games use drops constantly for loot and inventory, so variations matter. Coins are the classic case. A dropped coin that rings and spins says money better than any picture.

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