Sound effects tag

Shard Sound Effects

Shard sound effects for everything after the smash. Broken glass, ceramic and porcelain dropped, poured, slid and swept up with a broom, footsteps crunching over the debris, and car windows cracking with shards falling. Very sharp. There's stone and rock debris here as well, for rubble rather than glass.

Libraries
16
Publishers
14
Formats
Mono, stereo, surround
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$6 to $149
96 kHz, 24-bit. Formats: Mono.
Glass shard footstep sound effects covering walks, sneaking, runs, jumps and landings, scuffs, dragging feet, and sweeping debris across shattered glass, ceramic, and porcelain, recorded as 96kHz/24-bit foley.
141 files · 209 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Glass shard sound effects recorded at 96 kHz / 24-bit covering cracking under pressure, window smashes, shards dropping, sliding, pouring, sweeping with soft and street brooms, and handling on floors.
1,067 files · 573.2 MB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
These detailed glass and porcelain sound effects, captured from multiple angles, feature various breaking, rustling, and trickling textures suitable for icy or crystalline elements.
48 files · 1 GB · Metadata
96 kHz, 24-bit. Formats: Mono.
Car window glass sound effects recorded in a Foley studio from real car doors and windshields, covering smashes, tension cracks, falling shards, debris sprinkles, scrapes, and metal tool impacts.
188 files · 240 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Professional performers captured diverse footstep sound effects on wooden pallets, broken glass, and wet concrete, providing high-quality 24-bit/192kHz recordings for authentic movement sounds.
62 files · 588 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Professional stone and debris audio recordings featuring sound effects of breaking rocks, crumbling buildings, and landslides captured across diverse locations including quarries, forests, and volcanic landscapes.
210 files · 3.27 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
Debris and rubble sound effects captured from multiple perspectives, featuring stones, sand, and wood impacts, including unique recordings from hidden microphones inside falling material piles.
144 files · 124 MB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
Extensive field recordings capture diverse rock and sand sound effects, featuring multiple perspectives of stones, gravel, and dirt captured at 192 kHz/24-bit with meticulous organization and metadata.
393 files · 16.25 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Comprehensive collection of 350+ realistic debris sound effects capturing heavy impacts, destruction, and friction across materials like wood, metal, glass, and concrete.
369 files · 402 MB · Metadata
48 kHz, 24-bit. Formats: Stereo.
This extensive collection features 500+ glass-related sound effects, including breaks, impacts, and debris scrapes, delivering nearly 900MB of high-quality audio material for various production needs.
516 files · 879 MB · Metadata
Only on Sonniss
96 kHz, 24-bit. Formats: Mono.
A comprehensive collection of 101 coffee mug sound effects, featuring interactions on varied surfaces, including impacts, movements, shattering, and debris manipulation recordings.
101 files · 494 MB · Metadata
192 kHz, 24-bit. Formats: Mono.
Comprehensive glass-breaking sound effects featuring multiple materials and recording distances, with layerable impacts captured from three distinct angles for authentic acoustic variations.
65 files · 491.4 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This extensive sound effects collection features 578 glass-related audio clips, including breaking, smashing, and footsteps, recorded using multiple microphone setups and delivered as high-quality 96k/24bit WAV files.
381 files · 961 MB · Metadata

The smash is over fast. The shards carry on, with boots stepping through and the sweep-up afterwards, and that's what these libraries are built for. The footstep recordings cover walks, sneaking, runs and landings on broken glass and Ceramic, in boots and bare feet. Car glass was broken for real in a foley studio, from tension cracks to sprinkles of debris, and there's a whole batch of misprinted mugs smashed on purpose. For the hit itself, Glass Smash sits right next door. Crime scenes and break-ins all need this sort of aftermath.

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