Publisher

Double Trouble Audio Libraries

Double Trouble Audio has 15 sound effects libraries on Sonniss, with the most in Materials & Textures, Destruction and Mechanical.

  • Founding MemberOn Sonniss since before 2017
Libraries
15
Best spec
Up to 192 kHz / 24-bit
Formats
Mono, stereo
Latest release
Prices
$20 to $50
Licence
Royalty-free for commercial work
FiltersAll 15 libraries from Double Trouble AudioFilter by the spec, not just the subjectSample rate, bit depth, channel format and file count. Narrow it down before you download anything.
Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

All 15 libraries from Double Trouble Audio.

All 15 libraries from Double Trouble Audio

96 kHz, 24-bit. Formats: Stereo.
Natural rain and thunder sound effects captured in diverse settings, featuring varied intensities, surface impacts, and atmospheric rumbles - all recorded using professional mid-side and XY techniques.
73 files · 1.75 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This comprehensive collection captures authentic workshop ambiance with detailed wood manipulation sound effects, featuring tools, machinery, and various woodworking activities in a natural environment.
100 files · 39.4 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Professional sound effects capturing authentic military action, including tank movements, JAS 39 Gripen aircraft, and weapons recorded during a live Swedish military drill.
30 files · 1.12 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Industrial environments spring to life through authentic sound effects captured in a car factory, featuring robots, motors, servos, air compressors, and mechanical ambience.
276 files · 1.7 GB · Metadata
192 kHz, 24-bit. Formats: Mono.
Small debris, junk, and styrofoam rustling sound effects comprise this high-quality collection, featuring both pristine 192kHz recordings and analog-processed variants with natural distortion.
272 files · 215 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Military training recordings capture authentic sound effects: tank movements, explosions, weapon handling, rocket launchers, and distant firefights from Swedish military exercises using multiple microphone setups.
239 files · 1.75 GB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Professional power tool recordings feature diverse motor sounds and sound effects, from sustained drilling to material drags, serving both practical foley needs and creative sci-fi applications.
113 files · 4.34 GB · Metadata
44.1 kHz, 24-bit. Formats: Stereo.
Atmospheric space-themed loops blend fictional and authentic sound effects, featuring seventeen unique drones inspired by solar phenomena and mission control transmissions.
17 files · 550 MB · Metadata
96 to 192 kHz, 24-bit. Formats: Stereo.
Ethereal metallic sound effects, created using dry ice on resonant metals, offer versatile options for robots, creatures, and machinery, while delivering unique tones for horror and UI design.
77 files · 3.98 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Inside a massive cement factory, continuous sound effects blend mechanical drones and industrial ambiences, captured from various machinery locations to create uninterrupted, tonal atmospheres.
78 files · 475 MB · Metadata
Formats: Stereo.
Crystal-clear sound effects of Swedish waterways - from gentle creeks to rushing waterfalls - captured in perfectly looped MS stereo recordings with multiple microphone perspectives.
118 files · 1.63 GB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
These detailed glass and porcelain sound effects, captured from multiple angles, feature various breaking, rustling, and trickling textures suitable for icy or crystalline elements.
48 files · 1 GB · Metadata
About

About Double Trouble Audio

Double Trouble Audio is an audio producing duo from Sweden. We believe in creating audio that has as much personality as we can possibly add to it. We have experience in creating sound effects and composing music for 11+ games. We have also previously worked internally as a sound department in the games industry before striking out and starting our own company together.

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