Driving sound effects from behind the wheel and from the roadside. Long cabin runs on the motorway, road noise rumbling up through the floor. Wind roaring in through an open window. Superbikes and race cars at full chat, or a tank crawling over rough ground at walking pace. Driving is mostly texture, and these recordings have plenty.
Libraries
295
Publishers
31
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $449
FiltersAll 295 libraries tagged DrivingFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
A versatile collection of car interior sound effects captured in a Ford Fiesta, featuring ambient recordings at various speeds, road textures, engine revs, and mechanical movements during highway and city driving.
Everyday vehicle sound effects captured during normal city driving, featuring both manual and automatic transmissions performing typical maneuvers like idling, braking, and turning.
BMW R1300GS sound effects across 96 WAV files, with phase-aligned engine and exhaust perspectives covering gear-by-gear runs, steady RPM holds, pass-bys, ignition cycles and mechanical foley at 192 kHz.
Harley Davidson Electra Glide, Kawasaki ZX-10R, and BMW R1200GS sound effects among ten motorcycles, covering engine and exhaust perspective driving, RPM holds, pass-bys, and mechanical Foley at 192 kHz.
Sports car sound effects featuring 10 vehicles - including BMW Z3, Fiat 850 Sport Coupe, Porsche 924, and Mazda MX-5 Miata - with driving sequences, interior and exterior foley, and mechanical details recorded at 192 kHz.
BMW Z3 E36/7 1995 sports car sound effects featuring 192kHz recordings of driving maneuvers, interior and exterior foley, and mechanical elements captured from engine, exhaust, and interior perspectives.
Mercedes Benz CLS C218 2011 sports sedan sound effects featuring driving maneuvers, exterior pass-bys, and mechanical foley, captured from dedicated engine, exhaust, and interior perspectives at 192kHz.
Most driving scenes start with a steady bed, engine and tyres on the road, held at a constant speed for as long as the dialogue runs. The interior runs here do that, recorded at different speeds and on different surfaces so you can match the road to the picture. On top go the details that sell it, like the Turn Indicator ticking before a junction and the Handbrake going on at the lights. Exterior passes and onboard engine recordings cover the faster stuff, from superbikes to cars built for the track. Road movies and adverts need it as much as racing games do.