Handbrake sound effects, that ratchety crunch of a lever being yanked up. Pulled on hard, eased off with the button pressed, clicked through slowly. Classic cars and modern ones, vans and hybrids, each with its own feel. Older cars tend to clatter more. Newer ones are tighter, and some swap the lever for an electric switch that whirs. A small sound that's instantly recognisable.
Libraries
267
Publishers
27
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$10 to $350
FiltersAll 267 libraries tagged HandbrakeFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Cessna Aerobat 150K sound effects spanning 41 files of flybys, takeoffs and landings from ground and plane perspectives, ground taxiing, idle, plus cockpit button, handbrake and door Foley, recorded at 192 kHz.
Aodes PathCross 1000 L sound effects covering 101 files of dual-perspective engine and exhaust driving, RPM step holds, pass-bys, revving and cockpit foley recorded at 192 kHz.
Video game hardware sound effects featuring 234 source recordings of console cartridge insertions, controller buttons, joysticks, arcade coin mechanisms, optical drives, sim-racing gear, and keyboard interactions recorded at 96kHz.
1989 Toyota Celica sound effects featuring 215 files of tri-perspective driving maneuvers across five gears, exterior pass-bys, pop-up headlight mechanics, and detailed interior chassis foley recorded at 192kHz.
Sports car sound effects featuring 10 vehicles - including BMW Z3, Fiat 850 Sport Coupe, Porsche 924, and Mazda MX-5 Miata - with driving sequences, interior and exterior foley, and mechanical details recorded at 192 kHz.
Toyota Fortuner 2.8 GD6 sound effects featuring onboard and exterior recordings of asphalt driving maneuvers, pass-bys, idles, and vehicle foley, captured across simultaneous interior, engine, exhaust, and tire perspectives.
The handbrake usually comes as part of a full car foley set, recorded inside the cabin alongside the Seatbelt, the Turn Indicator, the doors and the switches. That's useful, because everything shares the same space and mics, so a scene inside a car stays consistent. Pull up, ratchet, key off. Editors use it to end a drive, and racing games use it for the moment before a drift. Many libraries here cover the full drive too, so the engine and the handbrake come from the same car.