Parry sound effects for the block that turns a fight. Steel meeting steel, or a shield taking the hit and throwing it back. Bright and quick. Most of it is medieval and fantasy combat, from swords and axes to maces and clubs. There's a football side too, where a parry is a keeper pushing the ball round the post.
A mini collection of 50 UK football sound effects, with crowd atmospheres, chants, and player foley including kicks and saves from men's and women's matches.
Extensive collection of high-quality combat sound effects, featuring layered impacts, punches, bodyfalls, and bone breaks recorded at 192kHz with meticulous UCS metadata.
Authentic five-a-side football sound effects captured pitchside, featuring energetic gameplay, North West English vocals, ball impacts, and passionate team interactions during matches.
This comprehensive library delivers realistic sound effects for five distinct ranged weapons, featuring detailed combat audio suitable for games, animations, and audiobook productions.
A comprehensive collection of grass pitch sound effects featuring authentic football actions, from footsteps to dribbles, recorded in high-quality 24-bit format with detailed metadata.
Raw, visceral sound effects from smashed produce and layered recordings deliver authentic gore elements for horror and combat scenes, including splatters, drips, and bone-breaking impacts.
Medieval melee sound effects featuring swords, axes, and shields, complete with pre-designed weapons and source recordings organized on a 100bpm grid for efficient battle scene creation.
The diverse collection features 100+ medieval armor sound effects, capturing impacts, footsteps, and movements across chainmail, plate, leather, shields, plus weapon parries and fatal blows.
Authentic Japanese wooden sword combat sounds featuring defensive moves, attacks, and slides, complete with soft to hard-hitting sound effects captured from traditional bokken training.
This collection features 237 high-quality sound effects of metal and wood impacts, recorded professionally with premium equipment and meticulously edited for immediate use at 24-bit/96kHz quality.
A parry wants more ring and less thud than a normal hit, because the player needs to hear that it worked. The weapon libraries give you sword clashes and Shield blocks, plus armour impacts on plate and Chainmail, with designed metal and wood hits to layer on top. Fencing scenes and soulslike games both lean on that bright metal edge. When the Goalkeeper gets a hand to it instead, the football recordings bring the save with crowds and player shouts, recorded pitchside.