Block sound effects, mostly the kind that stops a hit. Blades clanging off shields, fists meeting a guard and the thud of a parry in close combat. Solid and quick. The other kind is here too: rock and stone knocked, scraped and dropped, which works for placing and breaking blocks in a building game.
Libraries
50
Publishers
31
Formats
Mono, stereo
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $178
FiltersAll 50 libraries tagged BlockFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Wooden block sound effects featuring 300 source files of tactile hits, drops, scrapes, and Foley movement recorded with a Sennheiser MKH 416, alongside granular designed textures.
Hardwood, plywood, and OSB panel sound effects covering breaks, bends, drops, hatchet chops, and crowbar withdrawals across concrete, dirt, and wood pile surfaces, captured with Neumann and Schoeps microphones.
A mini collection of board game sound effects featuring dice rolls, tile placements, card shuffles, piece movements, wooden impacts, plastic clicks, and board handling, recorded in 24-bit/96kHz audio.
This collection contains 430 hand-to-hand combat sound effects, featuring a variety of punches, body hits, smashes, and impacts without weapons or armor.
This collection of 133 wood sound effects contains detailed drops, impacts, breaks, scrapes, creaks, and various handling textures for foley and sound design.
This library provides foley sound effects of various plastic construction toys, including handling, dropping, and connecting. All files are recorded in 32-bit, 192kHz audio.
This collection contains 1,195 fight sound effects, featuring impacts, whooshes, cloth foley, male voice clips, body falls, bone breaks, and blood effects.
Medieval combat sound effects featuring shield impacts, spear fights, and sword clashes, recorded using professional microphones to capture authentic weapon interactions and battle sequences in high-quality 24-bit audio.
A block needs to sound different from a hit, otherwise the player can't tell if they got through. Usually that means harder and shorter, with more metal or wood and less flesh. Combat libraries split these out for you, with shield blocks and Parry sounds sitting alongside the Punch and body hits they stop. Then there's the solid stuff: rock and stone impacts for building games, and retro chip sounds for pixel worlds made of blocks anyway. Footsteps on hard floors turn up too.