Sound effects tag

Gravel Sound Effects

Gravel sound effects, crunchy and unmistakable. Footsteps mostly, from a slow walk up a drive to a sprint across a car park, in boots and trainers alike. Stones tumbling and sliding. Bullets kicking up grit when they hit. Gravel tells you exactly where a character is standing. Nobody sneaks up on anyone across it.

Libraries
115
Publishers
59
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4 to $450
FiltersAll 115 libraries tagged GravelFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 115 libraries tagged Gravel.
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All 115 libraries tagged Gravel

-20%
44.1 kHz, 24-bit. Formats: Stereo.
Professionally recorded with a Zoom H1N, this collection features detailed gravel footsteps sound effects at various walking speeds, offering authentic audio for films and games.
15 files · 4 MB
Was $5.00, now $4.00
Add Gravel Footsteps to cart
96 kHz, 24-bit. Formats: Mono, Stereo.
This outdoor-recorded collection delivers 96 authentic footstep sound effects, featuring single steps, sequences, and designed stereo walks across dirt and gravel surfaces.
96 files · 120.5 MB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
Professional sound effects library featuring 308 high-quality gravel footstep recordings, including diverse shoe types, movements, and performances captured at 96kHz/24bit with both individual files and stereo loops.
308 files · 723 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Footstep sound effects featuring walks, runs, jumps, and scuffs performed across carpet, gravel, leaves, rock, wood, and metal surfaces in an acoustically-treated Foley stage at 24-bit/96kHz.
51 files · 228 MB · Metadata
-67%
48 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Motorcycle sound effects featuring 366 recordings of road bikes, Harley-Davidsons, scooters, and motocross models, capturing onboard engines, exterior pass-bys, throttle revs, and detailed mechanical rider foley.
366 files · 2.74 GB · Metadata
192 kHz, 32-bit. Formats: Stereo.
Construction site sound effects recorded in Indonesia at 192 kHz / 32-bit float, featuring layered daytime ambiences with hammering, grinder, cement mixer, gravel shoveling, motorbike pass-bys, and surrounding wildlife.
20 files · 3.71 GB · Metadata
48 to 192 kHz, 24-bit. Formats: Mono, Stereo.
This library of vehicle sound effects features SUVs, motorbikes, and race cars captured on live film sets, including engine revs, accelerations, pass-bys, and race ambiences.
132 files · 5.10 GB · Metadata
-20%
96 kHz, 24-bit. Formats: Mono, Stereo, M/S.
Contains 973 multi-channel sound effects of a Ford Mustang Mercury, including engine sounds, gear transitions, mechanical textures, revs, and a variety of driving performances.
973 files · 14.26 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo, Surround.
A collection of Husqvarna lawn mower sound effects featuring idles, revs, and driving from multiple exterior and onboard perspectives, including engine and exhaust microphone placements.
95 files · 5.91 GB · Metadata

Gravel footsteps are all about the crunch and the scatter, the little stones that roll away after each step. Bigger stones give a chunkier, rattling step. Fine gravel is closer to sand or packed Dirt. The footstep libraries cover gravel alongside other surfaces, so a character can walk off a Concrete path onto a drive and keep the same pace. Walks, runs, jumps and scuffs are all there in most sets, plus military boots with kit rattling. Rock recordings add stones tumbling and sliding for paths that give way. Games lean on gravel heavily for surface switching, and film foley uses it for every driveway arrival.

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