Sound effects tag

Sand Sound Effects

Sand sound effects for beaches and bunkers. Footsteps sinking into soft sand, from bare feet to heavy boots. Sand trickling and settling once something's been dropped in it. A golf ball dug out of a bunker. Hooves and cart wheels grinding across a sandy track. It's a quiet sound, with a fine grit that gives it away.

Libraries
72
Publishers
42
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4.99 to $239
FiltersAll 72 libraries tagged SandFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 72 libraries tagged Sand.
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All 72 libraries tagged Sand

96 kHz, 24-bit. Formats: Stereo.
This extensive collection offers 671 high-quality sound effects capturing sand and pebble movements across various surfaces, recorded with professional equipment in multiple perspectives and actions.
671 files · 1.58 GB
192 kHz, 24-bit. Formats: Mono, Stereo.
Extensive field recordings capture diverse rock and sand sound effects, featuring multiple perspectives of stones, gravel, and dirt captured at 192 kHz/24-bit with meticulous organization and metadata.
393 files · 16.25 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Bali wave sound effects recorded on reefs, rock shelves, sand, and inside a sea cave with MKH8050 mid-side, capturing breakers, water laps, sand sizzle, shore birds, and ocean roar across high and low tide.
84 files · 8.14 GB · Metadata
-58%
48 kHz, 24-bit. Formats: Stereo.
Footstep sound effects featuring over 1,250 files across boots, heels, shoes, socks, flip-flops, and barefoot performances on surfaces including sand, dirt, snow, concrete, wood, metal, mud, leaves, and broken glass with walking, running, scuffs, and single steps.
1,352 files · 1.86 GB · Metadata
192 kHz, 24-bit. Formats: Mono.
A collection of water sound effects featuring a hose spraying and pouring on various surfaces, including soil, a bucket, stone, tile, and other textures.
11 files · 220.4 MB · Metadata
48 kHz, 24-bit. Formats: Stereo.
This library of armor sound effects contains character movement, equipping sequences, and combat impacts including weapon strikes, projectiles, bodyfalls, and various surface interactions.
33 files · 336 MB · Metadata
-25%
96 kHz, 24-bit. Formats: Mono, Stereo.
This library contains 202 sound effects for gathering, building, and crafting, covering five skills, five crafting stations, structure placement, and various surface interaction sounds.
202 files · 172 MB
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96 to 192 kHz, 24-bit. Formats: Mono, Stereo.
This collection offers over 1,750 foley sound effects including footsteps, fabrics, skin contact, car noises, and household objects, fully embedded with essential UCS metadata for post-production usage.
1,750 files · 7.25 GB · Metadata
96 to 192 kHz, 24-bit. Formats: Stereo.
Featuring 1,900+ recorded and designed sound effects, this library covers elemental textures including air thrusts, electromagnetic ambiences, fire crackles, liquid splashes, glass shatters, and gritty earth movements.
1,900 files · 24.2 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This sound library encompasses tropical shoreline ambience, holiday seaside atmospheres, waves hitting docks and piers, and diverse beach sound effects recordings.
116 files · 9.5 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This sound library contains tropical marine audio recordings, including soothing surf, trickling water laps, and distinct crashing wave sound effects.
187 files · 21.15 GB · Metadata

Sand is a footstep surface first. Dry sand is soft and squeaky underfoot, while wet sand near the Surf is firmer and slaps a little. The libraries here put sand alongside Dirt and Gravel, recorded with the same shoes, so a character can cross from beach to path without a jump in sound. Games use it for desert levels and crafting. Films use it for every beach scene that isn't just waves.

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