Dirt sound effects: the ground underfoot and everything that lands on it. Boots crunching along a dirt track, running feet kicking up grit. Dust and loose soil settling once something's been dug or dropped. Then the violent kind, bullets thudding into packed earth and throwing it up in little bursts. Unglamorous, and every outdoor scene needs it.
Libraries
80
Publishers
38
Formats
Mono, stereo, M/S, surround
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4 to $399
FiltersAll 80 libraries tagged DirtFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Toyota Fortuner sound effects featuring a 2.8L turbo diesel driving on gravel and dirt, recorded from four simultaneous perspectives including interior, exhaust, engine, and tire, alongside vehicle foley.
Professional footstep sound effects captured with precision microphones, featuring 272 distinct dirt recordings of dress shoes walking, running, and jumping in both mono and stereo formats.
High-speed SUV racing sound effects captured on a Canadian speedway, featuring modified Ford vehicles with detailed engine recordings, drifting, pass-bys, and authentic driver actions.
High-quality footstep sound effects featuring dress shoes on dirt, recorded in both mono and stereo, offering diverse movements from walking to sprinting, with 272 total steps.
Comprehensive collection featuring 333 sound effects, including impacts, smashes, and debris textures, offering diverse rock, brick, and dirt recordings captured from multiple perspectives.
This outdoor-recorded collection delivers 96 authentic footstep sound effects, featuring single steps, sequences, and designed stereo walks across dirt and gravel surfaces.
Natural earth elements combine in this collection, featuring rock impacts, stone scrapes, and debris impacts, alongside dirt, sand, and boulder sound effects for authentic terrain design.
This detailed collection features 135 meticulously edited rock, brick, and dirt sound effects, including impacts, hits, and crumbling noises recorded in high-quality 24bit 96kHz format.
Meticulously edited collection featuring 100 unique rock, brick, and debris sound effects, including impacts, hits, smashes, and rubbing, delivered in high-quality 24bit 96kHz format.
Hardwood, plywood, and OSB panel sound effects covering breaks, bends, drops, hatchet chops, and crowbar withdrawals across concrete, dirt, and wood pile surfaces, captured with Neumann and Schoeps microphones.
Footstep sound effects featuring over 1,250 files across boots, heels, shoes, socks, flip-flops, and barefoot performances on surfaces including sand, dirt, snow, concrete, wood, metal, mud, leaves, and broken glass with walking, running, scuffs, and single steps.
Aluminum crutch sound effects featuring walking performances, handling, adjustments, and drops across varied interior and exterior surfaces, captured with Neumann KMR81 and DPA 4060 boom and clip microphones.
Footstep sound effects featuring 2,056 steps across seven footwear types and thirteen surfaces, captured in realistic environments with natural indoor reverb, alongside 58 Kontakt and Battery sampler presets.
This library of character sound effects features movement and combat audio, including footsteps on various terrains, body hits, punches, kicks, bone breaks, and weapon thrusts.
A collection of water sound effects featuring a hose spraying and pouring on various surfaces, including soil, a bucket, stone, tile, and other textures.
This library of armor sound effects contains character movement, equipping sequences, and combat impacts including weapon strikes, projectiles, bodyfalls, and various surface interactions.
Dirt is mostly a footstep surface, and plenty of the libraries here treat it that way, with Walk and Run takes on dirt paths alongside other ground types. Dry dirt is crunchy. Damp dirt is duller and stickier, closer to mud. Games also use dirt for building and gathering, and for bullet hits that need a puff of earth rather than a ricochet. War films lean on that last bit.