Sound effects tag

Asphalt Sound Effects

Asphalt sound effects for anything that meets the road. Footsteps first: trainers and boots on tarmac at different walking speeds. Then traffic, with cars and motorbikes passing over it, and an electric car driven over a mix of road surfaces. Things hit it too. Impacts and ricochets, even hooves and paws end up on the asphalt.

Libraries
35
Publishers
21
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$15 to $259
FiltersAll 35 libraries tagged AsphaltFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

All 35 libraries tagged Asphalt.
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All 35 libraries tagged Asphalt

96 kHz, 24-bit. Formats: Mono, Stereo, Surround.
Toyota Fortuner 2.8 GD6 sound effects featuring onboard and exterior recordings of asphalt driving maneuvers, pass-bys, idles, and vehicle foley, captured across simultaneous interior, engine, exhaust, and tire perspectives.
166 files · 1.4 GB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
Roller skate sound effects recorded at a roller rink and on asphalt, covering single and group skating, plow, toe and skid stops, pass-bys, and onboard skate-mounted perspectives at 192kHz/24-bit.
60 files · 3.2 GB · Metadata
192 kHz, 32-bit. Formats: Stereo.
Serbian roadway and highway traffic sound effects featuring 35 stereo ambiences of high density vehicle pass-bys from close and distant perspectives, recorded at 192 kHz across multiple cities.
35 files · 12 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This sound effects library documents handcrafted wire cars. Contains studio fabrication (bending, cutting) and outdoor driving on dirt, asphalt, tar with plastic/metal wheels, captured from multiple perspectives.
95 files · 1.02 GB · Metadata

Footstep libraries record asphalt alongside other surfaces, so a character can walk off the road and onto Gravel or Grass without the shoes changing. That's handy in a game. The animal footstep sets do the same for hooves and paws, which helps when a horse or a dog crosses a car park. Traffic pass-bys bring in the road itself, with cars and buses over the tarmac and sirens going past. Rain on city streets and construction work fill in the rest, and the impacts on asphalt give falls and debris something hard to land on.

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