Explosion sound effects from a distant thump to a blast right on top of you. Tank rounds and artillery shells landing on a real battlefield. Explosions sorted by what's blowing up, from glass and metal to wood, and even underwater. Sci-fi blasts and retro chip explosions for pixel games. Loud. Very loud.
Libraries
213
Publishers
78
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $399.99
FiltersAll 213 libraries tagged ExplosionFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Distant gunfire sound effects across 40 WAV files of rifle reports, artillery thuds and long-range detonations rolling through valleys and terrain, recorded at 192 kHz / 32-bit float.
Cinematic trailer sound effects featuring over 100 designed risers, impacts, explosions, glitches, whooshes, tension builds, drones, stingers, and transitions for film trailers, game promos, and multimedia projects.
Military warfare sound effects featuring over 1,300 files covering gunshots, explosions, radio chatter, helicopters, tanks, submarines, tactical gear foley, melee combat, and battlefield ambiences for game and film production.
This library contains over 1200 explosion sound effects, covering realistic, sci-fi, and various material types like glass, metal, wood, and underwater.
Professional-grade collection featuring 158 high-definition explosion sound effects, including urban detonations, blasts, debris impacts, and weapon handling, recorded at 24-bit/96kHz for versatile production use.
Explosion sound effects featuring car blasts, building collapses, and a powerful atomic detonation, capturing breaking brick, glass and metal debris, oil fire ignitions, and far, dark impacts.
Meticulously edited field recordings capture 184 diverse battlefield sounds, from tank explosions and artillery shells to mechanical effects and urban destruction sound effects.
Diverse collection of 101 cinematic explosion sound effects, featuring varied material impacts, debris, and bursts in multiple formats, ideal for warfare, construction, and industrial audio-visual projects.
Comprehensive collection of urban destruction sound effects featuring explosions, debris, and material impacts, with multiple formats and variations for diverse audio-visual productions.
Indoor gunshots and explosion sound effects captured in various spaces, featuring three distance layers per sound and including environments like warehouses, halls, bathrooms, and corridors.
Comprehensive indoor sound effects collection featuring 773 explosions and gunshots recorded across various spaces, including bathrooms, corridors, and stairwells, with multiple distance layers for authentic acoustic depth.
This extensive collection features 900+ layered explosion and gunshot sound effects captured across multiple environments, including forests, urban areas, and quarries, with detailed distance variations.
This comprehensive collection features layered gunshot and explosion sound effects across urban, forest, and field environments, captured at various distances with accompanying debris recordings.
Professional sound effects library featuring 266 gun variations, 153 bullet impacts across 16 surfaces, and 37 explosions, plus 160 bonus sounds from a comprehensive collection.
An extensive collection of artificially crafted sound effects featuring weaponry, from basic gunshots to science fiction artillery, alongside varied explosion sounds suitable for cinematic and gaming projects.
A big explosion is built from layers: the crack of the Detonation, the low body that shakes the room, the Shock Wave rolling outwards and the debris raining down afterwards. Distance changes everything. Close up, an explosion is mostly crack and punch. Far away, it's a rumble that arrives late, with the echo off hills and buildings telling you how far it travelled. The material libraries here help with the debris, so a car going up sounds different from a wooden hut. For war scenes, Artillery brings the shells on their way in. Games burn through them quickly, so variety matters.