Sound effects tag

Conversation Sound Effects

Conversation sound effects for the chatter behind a scene, and for the kind that happens on a phone. Walla is the big part. Crowds in bars and coffee shops, some of them talking in languages other than English. The phone side is messages sent and received, plus typing from a single letter up to long passages. Very different jobs, both covered.

Libraries
43
Publishers
20
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$8 to $399
FiltersAll 43 libraries tagged ConversationFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 43 libraries tagged Conversation.
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All 43 libraries tagged Conversation

48 kHz, 24-bit. Formats: Stereo, Surround, Ambisonic B.
A collection of crowd sound effects in Spanish, Catalan, and Menorcan from various social settings. Includes original ambisonic files with stereo, 5.1, and 7.1.2 decoded versions.
19 files · 10 GB · Metadata
48 kHz, 24-bit. Formats: Stereo.
Professional South African voice actors deliver authentic crowd sound effects and ambient dialogue in multiple local languages, creating genuine background atmospheres for diverse media productions.
21 files · 600 MB · Metadata
48 kHz, 24-bit. Formats: Mono, Stereo.
Nigerian crowd sound effects encompass layered male, female, and group walla recordings, providing authentic ambiance from intimate conversations to bustling street atmospheres with distinct cultural character.
74 files · Metadata

A conversation in the background is usually walla, and it works as a bed you ride under the dialogue. Some of the Crowd recordings here come as ambisonic files with stereo and surround versions alongside, which suits VR and games as much as film. Restaurants and bars give the busy end. For the quiet end there are long room tones from apartments and a beach house, with the windows open and closed, and the neighbours making themselves known now and then. The texting recordings fill a different gap. A close-up of a phone screen in a drama or a chat window in a game needs the send and the reply, and usually a bit of typing in between.

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