Sound effects tag

VR Sound Effects

VR sound effects for headsets, where the world has to stay put while the player's head turns. That's why so much here is ambisonic or binaural: apartments with the window open and shut, beaches, rainforest and village life, recorded to wrap around the listener. There are UI clicks and selects too, for menus floating in front of the player.

Libraries
10
Publishers
6
Formats
Stereo, surround, ambisonic
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$10 to $200
-42%
96 kHz, 24-bit. Formats: Stereo, Ambisonic B.
Costa Rica rainforest sound effects spanning 310 ambisonic, binaural, and 7.1.2 files of jungle canopy, howler monkeys, river streams, ocean waves, tropical storms, and mountain village ambiences recorded at 96kHz.
310 files · 87 GB
Was $350.00, now $200.00
Add Tropical nature bundle to cart
192 kHz, 24-bit. Formats: Ambisonic B.
Indoor ambisonics sound effects featuring varied room atmospheres, from kitchen appliance hums to quiet living spaces, complete with environmental elements like rain, traffic, and distant conversations.
7 files · 7.05 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Ambisonic B.
Immersive ambisonic sound effects captured in Colombia's Jardín village feature authentic bird calls, pastoral ambience, and natural environments, available in multiple surround formats.
48 files · 7.25 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Ambisonic B.
Pristine coastal recordings combine sandy and stony beach environments, offering versatile sound effects with binaural and ambisonic formats captured at multiple distances from Cromer's shoreline.
16 files · 6.46 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Surround, Ambisonic A, Ambisonic B.
Detailed coastal sound effects captured along Southern California's iconic beaches, featuring pristine wave recordings, ambient pier activity, and boardwalk atmospheres in multiple audio formats.
35 files · 49.1 GB · Metadata

Ambisonic recordings are the useful ones for VR, and Ambisonics has plenty more of them. The game engine can rotate the whole sound field as the head moves, so a wave keeps breaking in the same spot however the player turns. That's the whole trick. Binaural stereo gives a similar sense of space on headphones, but it's fixed to the head, so it suits menus and cutscenes better. The apartment roomtones come with the window open and closed, which is handy when a player walks over and opens one and the Cityscape outside gets louder. Crossfade between the takes and it just works.

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