VR sound effects for headsets, where the world has to stay put while the player's head turns. That's why so much here is ambisonic or binaural: apartments with the window open and shut, beaches, rainforest and village life, recorded to wrap around the listener. There are UI clicks and selects too, for menus floating in front of the player.
Costa Rica rainforest sound effects spanning 310 ambisonic, binaural, and 7.1.2 files of jungle canopy, howler monkeys, river streams, ocean waves, tropical storms, and mountain village ambiences recorded at 96kHz.
This collection of seven libraries contains 1,054 user interface sound effects, including modern and RPG-style clicks, selects, toggles, denies, and other menu interaction sounds.
Nine hours of apartment roomtones, including urban ambiences, rain, interior sounds, and neighbor construction sound effects, with open and closed window variations provided for each location.
This collection contains nine hours of residential ambience sound effects from apartments and a beach house, including cityscapes, construction, rain, and open/closed window variations.
Indoor ambisonics sound effects featuring varied room atmospheres, from kitchen appliance hums to quiet living spaces, complete with environmental elements like rain, traffic, and distant conversations.
Immersive ambisonic sound effects captured in Colombia's Jardín village feature authentic bird calls, pastoral ambience, and natural environments, available in multiple surround formats.
Pristine coastal recordings combine sandy and stony beach environments, offering versatile sound effects with binaural and ambisonic formats captured at multiple distances from Cromer's shoreline.
Dynamic coastal recordings capture rough seas and crisp beach ambiences, featuring pristine sound effects in both B-format Ambisonics and binaural stereo formats from England's Bishopstone Beach.
Ambisonic recordings are the useful ones for VR, and Ambisonics has plenty more of them. The game engine can rotate the whole sound field as the head moves, so a wave keeps breaking in the same spot however the player turns. That's the whole trick. Binaural stereo gives a similar sense of space on headphones, but it's fixed to the head, so it suits menus and cutscenes better. The apartment roomtones come with the window open and closed, which is handy when a player walks over and opens one and the Cityscape outside gets louder. Crossfade between the takes and it just works.