Sound effects tag

Carpet Sound Effects

Carpet sound effects are mostly footsteps. Walks and scuffs on carpet, in shoes and bare feet, plus animal paws. Socks too. There's also what lands on a carpet: dice rolled, shell casings falling and things dropped or dragged across the floor, for any scene set in a carpeted room.

Libraries
36
Publishers
23
Formats
Mono, stereo
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$3.50 to $160
FiltersAll 36 libraries tagged CarpetFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 36 libraries tagged Carpet.
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All 36 libraries tagged Carpet

-30%
96 kHz, 24-bit. Formats: Mono, Stereo.
Meticulously recorded carpet impact sound effects capture everyday objects dropping onto carpeted surfaces, providing authentic audio elements for multimedia production needs.
31 files · 28 MB · Metadata
Was $10.00, now $7.00
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96 kHz, 24-bit. Formats: Mono, Stereo.
This comprehensive collection features 308 high-quality carpet footstep sound effects, including various shoe types and movement styles, from single steps to running loops, recorded at 96kHz/24bit.
308 files · 614 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
School chair sound effects covering scrapes, drags, sits, stands, leaning back, pick ups, put downs, throws and rumbles performed on linoleum, wood and carpet, recorded dry with a Sennheiser MKH 60 at 96kHz/24-bit.
748 files · 384 MB · Metadata
-58%
48 kHz, 24-bit. Formats: Stereo.
Footstep sound effects featuring over 1,250 files across boots, heels, shoes, socks, flip-flops, and barefoot performances on surfaces including sand, dirt, snow, concrete, wood, metal, mud, leaves, and broken glass with walking, running, scuffs, and single steps.
1,352 files · 1.86 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Footstep sound effects featuring walks, runs, jumps, and scuffs performed across carpet, gravel, leaves, rock, wood, and metal surfaces in an acoustically-treated Foley stage at 24-bit/96kHz.
51 files · 228 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Features sound effects of a saxophone hardcase including slams, grabs, foley, placement on diverse surfaces, latch function, and handle interactions.
274 files · 208 MB · Metadata
192 kHz, 32-bit. Formats: Mono.
This library provides foley sound effects of various plastic construction toys, including handling, dropping, and connecting. All files are recorded in 32-bit, 192kHz audio.
69 files · 742 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Meticulously captured in-studio, this collection features clear sound effects of flip-flop footsteps across multiple surfaces, including concrete, wood, carpet, grass, and sand.
25 files · 605 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Cinema atmosphere comes alive through diverse sound effects: popcorn crunching, fizzy drinks, creaky seats, audience reactions, and wrapper rustling - all recorded in high-quality 24-bit format.
377 files · 1.60 GB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Raw contact microphone recordings capture immersive sound effects through diverse interior materials, featuring stereo-configured scrapes, metallic rings, and oscillating tones suitable for abstract, horror, and sci-fi projects.
38 files · 420 MB · Metadata

Carpet footsteps come as continuous passes and single steps, so a Walk across a living room or a Run down a hotel corridor can be cut to picture step by step. Some were performed on a treated foley stage. Footwear goes from boots and heels to socks and bare feet, and most of these libraries carry wood and Concrete as well, which helps when a character walks off the carpet into another room. Carpet impacts and animal footsteps fill in the rest, with paws and claws for pets and rodents moving around the house.

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