Sound effects tag

Sushi Sound Effects

Sushi sound effects, either eaten or fought. On the calm side there's a sushi restaurant full of diners, part of a wider set of restaurant and café backgrounds. On the other side it's gore with a sushi twist: sticky, fishy squelches, slashes and bone crunches, enough to build a whole sushi monster.

Libraries
2
Publishers
2
Formats
Stereo, surround
Sample rates
96 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$20 to $35

All 2 libraries tagged Sushi

Only on Sonniss
192 kHz, 24-bit. Formats: Stereo, Surround.
Authentic restaurant sound effects spanning global cuisines, featuring crowd ambience from Asian eateries to hipster cafes, recorded in high-quality stereo and surround formats.
22 files · 9.37 GB · Metadata

More like this

96 kHz, 24-bit. Formats: Stereo.
Gritty collection of 496 bone-breaking and flesh-slicing sound effects, featuring realistic gore, chainsaw noises, and visceral splatter impacts for horror and action projects.
496 files · 3.27 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Comprehensive gore sound effects library featuring 798 high-quality clips, including bone crunches, flesh impacts, blood splats, and combat elements recorded from creative sources like produce and meat.
93 files · 680.8 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Gory sound effects, including bone breaks, knife stabs, and blood splatters, merge with realistic recordings of sawed bones to create authentically gruesome audio elements for horror projects.
128 files · 1.14 GB · Metadata
96 to 192 kHz, 24-bit. Formats: Mono, Stereo.
This extensive collection offers 790 visceral sound effects, featuring bone breaks, flesh impacts, and blood splatter elements, organized across eight detailed categories.
793 files · 553.7 MB · Metadata
48 kHz, 24-bit. Formats: Mono.
These visceral sound effects capture 300+ recordings of vegetables being crushed, torn, and mutilated, delivering authentic horror sounds in high-quality 24-bit format.
372 files · 53.3 MB · Metadata

The restaurant crowd does the quiet job, filling the room behind a dinner scene, with a Cafeteria and other dining rooms in the same set. The gore side is louder. It was designed to be pitched and mangled, with flesh rips, weapon impacts, footsteps and creature vocals to finish off a monster, and Slime adds more goo. Wet and nasty, it suits horror games and dark comedy.

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