Sound effects tag

Stone Sound Effects

Stone sound effects for walking on it and building with it. Boots echo off flagstones in a castle hall, and heavy blocks scrape into place as a crafting game base goes up. Then breaking it. Earth magic hurls boulders about, and puzzle games make their gems clink and shatter like polished stone.

Libraries
136
Publishers
59
Formats
Mono, stereo, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4 to $4,997
FiltersAll 136 libraries tagged StoneFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 136 libraries tagged Stone.
Page 1 of 9

All 136 libraries tagged Stone

96 kHz, 24-bit. Formats: Stereo.
Professional collection featuring 79 stone impact sound effects, recorded in a quarry, including rocks thrown at boulders, hammer strikes, and steel bar impacts, all delivered in high-definition WAV format.
79 files · 262 MB
96 kHz, 24-bit. Formats: Stereo.
Professional stone and debris audio recordings featuring sound effects of breaking rocks, crumbling buildings, and landslides captured across diverse locations including quarries, forests, and volcanic landscapes.
210 files · 3.27 GB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
Extensive field recordings capture diverse rock and sand sound effects, featuring multiple perspectives of stones, gravel, and dirt captured at 192 kHz/24-bit with meticulous organization and metadata.
393 files · 16.25 GB · Metadata
44.1 kHz, 16-bit. Formats: Stereo.
Expertly recorded stone door sound effects ranging from small to heavy variations, incorporating brick and grate movements across 58 diverse recordings.
58 files · 9.1 MB
96 kHz, 24-bit. Formats: Stereo.
This comprehensive collection delivers 720+ authentic sound effects of rocks impacting, sliding, and rolling, captured across diverse environments including caverns, forests, and seaside locations.
717 files · 852 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchet, mangonel, catapult and ballista launches, winch loading, trigger locks, fireball and stone projectile flybys, battering ram gate impacts, and siege tower rolling loops.
130 files · 630 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Forest stream sound effects captured as seven unprocessed 96 kHz / 24-bit field recordings, totalling 52 minutes of water flowing over stones with surrounding woodland ambience and wildlife.
7 files · 1.69 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Thunderstorm sound effects captured at near, medium, and far distances, including claps, cracks, pealing rumbles, and rain falling on stone, leaves, and metal railings in urban settings, recorded at 96kHz.
70 files · 874 MB · Metadata
-20%
48 kHz, 24-bit. Formats: Mono, Stereo.
Loot sound effects featuring over 300 files encompassing container searches, weapon and armour handling, coin pickups, magical items, and distinct rarity stingers for game inventory systems.
312 files · 87 MB · Metadata
Was $50.00, now $40.00
Add Advanced Loot to cart
44.1 kHz, 16-bit. Formats: Stereo.
This library of character sound effects features movement and combat audio, including footsteps on various terrains, body hits, punches, kicks, bone breaks, and weapon thrusts.
117 files · 28.2 MB
192 kHz, 24-bit. Formats: Mono.
A collection of water sound effects featuring a hose spraying and pouring on various surfaces, including soil, a bucket, stone, tile, and other textures.
11 files · 220.4 MB · Metadata

Stone is all about weight and surface. A footstep on stone is hard and short, with almost no give, so the shoe and the room do most of the talking. Dragging a block is the opposite, a long grinding scrape that needs a heavy thud at the end. Smaller stuff behaves differently again: a Pebble clicks and skitters, while loose Debris rattles down after an impact. For bigger, rougher material there's Rock. Medieval games use all of it in castles and dungeons.

Not sure the sound you need is in here? Ask us in the chat.