Sound effects tag

Glass Sound Effects

Glass sound effects from a gentle clink to a whole window going in. Glasses set down on a table and bottles knocked together. Bullets punching through panes. Explosions that blow every window out, followed by the long, glittering tinkle of the pieces settling. Glass is loud and bright, so a little goes a long way.

Libraries
252
Publishers
99
Formats
Mono, stereo, M/S, surround
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$3.50 to $399.99
FiltersAll 252 libraries tagged GlassFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 252 libraries tagged Glass.
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All 252 libraries tagged Glass

96 kHz, 24-bit. Formats: Mono, Stereo.
Meticulously recorded glass sound effects showcase 330 files of breaking, smashing, and handling across multiple surfaces, ideal for film and game sound design projects.
330 files · 390 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Meticulously recorded wine glass sound effects, featuring crystal-clear pouring, handling, and clinking moments, delivered in high-quality 24Bit 96kHz format with detailed UCS metadata.
54 files · 194 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Precisely captured sound effects of beer glasses, featuring 96kHz recordings of pintglasses and steins, from delicate handling to liquid pours, with detailed metadata.
77 files · 330 MB · Metadata
96 kHz, 32-bit. Formats: Stereo.
Crystal-clear sound effects featuring 379 meticulously recorded glass manipulations, including breaks, smashes, impacts, and singing glass, delivered in high-resolution 96kHz broadcast format.
369 files · 2.85 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
This extensive collection features 356 high-quality sound effects of glass footsteps, including individual steps, loops, and broken glass sounds recorded across eight different footwear types at 96kHz/24bit quality.
356 files · 756 MB · Metadata
48 kHz, 24-bit. Formats: Stereo.
This extensive collection features 500+ glass-related sound effects, including breaks, impacts, and debris scrapes, delivering nearly 900MB of high-quality audio material for various production needs.
516 files · 879 MB · Metadata
192 kHz, 24-bit. Formats: Mono.
Comprehensive glass-breaking sound effects featuring multiple materials and recording distances, with layerable impacts captured from three distinct angles for authentic acoustic variations.
65 files · 491.4 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Meticulously recorded at 96 kHz/24-bit, these 59 glass door sliding sound effects utilize custom contact microphones, offering versatile layering options for sound designers.
59 files · 113 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This extensive sound effects collection features 578 glass-related audio clips, including breaking, smashing, and footsteps, recorded using multiple microphone setups and delivered as high-quality 96k/24bit WAV files.
381 files · 961 MB · Metadata
48 kHz, 24-bit. Formats: Stereo.
Household foley sound effects covering 250+ solid wood door latches and knocks, crystal glassware, silverware, plate handling, bathroom water, hairdryers, and light switches, delivered UCS-compliant at 24-bit/48kHz.
284 files · 684 MB · Metadata

Glass does very different jobs on screen. Intact, it's all clinks and taps, the sound of a bar or a dinner party, and a Bottle rolling off a table can carry a whole scene. Broken, it's chaos. A good Smash has a sharp crack at the front, then the slow tinkle of Debris finding the floor. Bullet impacts on glass are different again, a punch and a crunch with cracks spreading out behind it. The pick-up and set-down libraries here handle the quiet side. Mix a little of that into the big smashes and they feel far more real.

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