Sound effects tag

Semi-Automatic Sound Effects

Semi-Automatic sound effects, one shot for every pull of the trigger. Semi-automatic shotguns and rifles recorded live from several distances and microphone positions, plus pistols from wartime classics to modern service guns. Then the handling, loading and studio foley. Designed shots and tails come ready for games, next to the raw recordings.

Libraries
11
Publishers
4
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$55 to $249

All 11 libraries tagged Semi-Automatic

96 to 192 kHz, 24-bit. Formats: Mono, Stereo, M/S, Surround, Ambisonic B.
Meticulously recorded sound effects of a Saiga SR-1 rifle, featuring various shooting distances, studio foley, designed assets, and game-ready variations in both stereo and 5.1 formats.
755 files · 1.49 GB · Metadata
48 to 192 kHz, 24-bit. Formats: Mono, Stereo, M/S, Surround, Ambisonic B.
This comprehensive collection features SAIGA-12 shotgun sound effects, including live shots, designed tails, detailed foley recordings, and game-ready assets with multiple microphone configurations and variations.
785 files · 1.78 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Professional recordings capture diverse sound effects from a 1990 Beretta 1201F shotgun, offering multiple perspectives, handling noises, and gunshots across 55 clips with comprehensive metadata and pre-aligned sessions.
55 files · 1.73 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Surround.
High-fidelity sound effects capture an Aston Martin V12's raw power through exterior passes, onboard perspectives, and engine recordings across 194 clips featuring both automatic and manual transmission modes.
194 files · 15.2 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
This comprehensive weapon recording features diverse VP70 pistol sound effects, offering clean and raw versions of shots, bursts, and detailed foley, all meticulously edited without ambient interference.
606 files · 2.28 GB · Metadata

A semi-automatic fires once per pull and uses the energy of the shot to load the next round, which is why it can fire as fast as the trigger moves. One combat shotgun here is recorded in both semi-automatic and pump action, so the two can sit side by side. Useful in a game with fire modes. Rifles and shotguns come at several distances, close and far, and some include designed tails and game-ready variations for repeated Firing. The foley covers reloads, Magazine work and the mechanical operations in between. Pistols fill in the smaller end, from wartime models to a modern service pistol.

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