Sound effects tag

Select Sound Effects

Select sound effects mark the moment a player picks something: a menu option, a character, a level, an item to equip. It gets heard more than almost anything else in a game, so it has to stay pleasant long after anyone notices it. Styles run from soft and clean to chunky arcade, fantasy, sci-fi and retro. It's a small sound with a big job to do.

Libraries
28
Publishers
17
Formats
Mono, stereo
Sample rates
44.1 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$10 to $149.99
FiltersAll 28 libraries tagged SelectFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 28 libraries tagged Select.
Page 1 of 2

All 28 libraries tagged Select

48 kHz, 16 to 24-bit. Formats: Stereo.
Game menu sound effects featuring 108 select, confirm, error, tab switch, and unlock actions organized across 18 genre-based UI sets including arcade, sci-fi, fantasy RPG, horror, retro 8-bit, and cartoon.
108 files · 20.4 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Minimal UI sound effects featuring 242 clean button clicks, haptic taps, interface toggles, success notifications, error alerts, and menu swipe transitions designed for responsive games and digital applications.
242 files · 249 MB · Metadata

Most UI libraries here come as families: a select, a Confirm, a back and an error or Deny, all made from the same material so the whole menu sounds like the same game. Some split their sets by genre, so a horror menu and a cartoon menu each get their own voice. Variety matters. A select plays every time the cursor moves, so a few slight variations stop it turning into a machine gun when someone scrolls fast. Some games also nudge the pitch up a touch on each step down a list, which makes scrolling feel alive. You'll hear them in console and mobile games, JRPG menus and apps.

Not sure the sound you need is in here? Ask us in the chat.