Sound effects tag

Menu Sound Effects

Menu sound effects for every click between pressing start and actually playing. Selects and confirms, plus the little buzz when you pick something you can't have. Some are cute and bubbly for mobile games. Some are cold and clinical for sci-fi HUDs. Players hear these constantly, so they need to stay pleasant long after the novelty wears off.

Libraries
82
Publishers
34
Formats
Mono, stereo
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4.99 to $297
FiltersAll 82 libraries tagged MenuFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 82 libraries tagged Menu.
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All 82 libraries tagged Menu

48 kHz, 16 to 24-bit. Formats: Stereo.
Game menu sound effects featuring 108 select, confirm, error, tab switch, and unlock actions organized across 18 genre-based UI sets including arcade, sci-fi, fantasy RPG, horror, retro 8-bit, and cartoon.
108 files · 20.4 MB · Metadata
44.1 kHz, 16-bit. Formats: Stereo.
Modern interface sound effects combine digital beeps, clicks, and pops designed specifically for game UI elements, enhancing player interaction with menu systems.
374 files · 55 MB
96 kHz, 24-bit. Formats: Stereo.
Minimal UI sound effects featuring 242 clean button clicks, haptic taps, interface toggles, success notifications, error alerts, and menu swipe transitions designed for responsive games and digital applications.
242 files · 249 MB · Metadata

Good menu sounds belong to a family. A Select and a Confirm should sound related, with the confirm a touch fuller, while an error needs to stand apart without being nasty. Many of the libraries here are built that way, as sets where every action shares a character. Some are split by genre, so a fantasy RPG and a racing game each get a menu that suits them. Little things matter. A hover wants to be quieter than a click, and a back sound often works as the select turned upside down, falling where the select rises. Notifications and unlocks come too, with more in UI. Apps use them as well as games, whenever a button needs a bit of personality.

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