Sound effects tag

Room Sound Effects

Room sound effects, starting with the quietest thing in a mix: the room itself. Room tones from empty buildings and hotel rooms, plus house rooms with the air conditioning on and off. Some rooms have people in them, shifting and breathing. Then rooms as acoustics. Gunshots and explosions set off in bathrooms and stairwells, at more than one distance.

Libraries
18
Publishers
16
Formats
Mono, stereo, surround
Sample rates
48 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$6.20 to $69
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All 18 libraries tagged Room

96 kHz, 24-bit. Formats: Stereo.
Professionally recorded rain sounds, from gentle drops to heavy downpours, captured across diverse locations with sound effects that seamlessly loop, enabling versatile atmospheric compositions.
31 files · 2.02 GB
96 kHz, 24-bit. Formats: Mono.
Medical and dental environments come alive through 33 authentic sound effects, capturing surgery rooms and dental offices with precise, professional ambiance.
33 files · 165 MB · Metadata
48 kHz, 24-bit. Formats: Mono, Stereo, Surround.
Located throughout a vacant public building, these lengthy room tone sound effects provide authentic ambiance in surround and stereo formats with detailed metadata.
21 files · 18.5 GB · Metadata
48 kHz, 24-bit. Formats: Stereo.
Classic hardware reverb sound effects merge seamlessly in this collection, combining legendary Lexicon units into rich, natural-sounding impulse responses suitable for diverse musical applications.
64 files · 40.2 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Industrial machinery sounds from a working oil refinery, featuring steam turbines, furnaces, boilers, and ambient sound effects recorded inside various operational areas.
21 files · 1.37 GB
96 kHz, 24-bit. Formats: Stereo.
Eerie spaceship ambiences and unsettling sound effects blend organic field recordings with synthetic elements to create haunting sci-fi atmospheres suitable for futuristic horror environments.
116 files · 8.0 GB · Metadata

Room tone is what's left when nobody is talking, and every cut in a scene needs some underneath to hide the join. Long takes help. The room tones here run long enough to edit around, and the quiet rooms with people in them suit courtrooms, churches and conferences where a space can't sound empty. The gun and explosion acoustics make the room the subject, with the same kind of shot in a Bathroom, a corridor or a Stairwell and distance layers to mix between. Impulse responses round it off for putting any dry sound into a real space.

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