Land sound effects for the moment a foot comes back down after a jump. Boots and bare feet land on concrete and grass, recorded alongside the walks and runs on the same ground. Plenty of surfaces. And for the other sort of landing, some flight recordings bring an aircraft down onto the runway.
Libraries
48
Publishers
15
Formats
Mono, stereo, surround
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $449
FiltersAll 48 libraries tagged LandFilter by the spec, not just the subjectRecorded or designed, sample rate, channel format, embedded metadata and file count. Narrow it down before you download anything.
Glass shard footstep sound effects covering walks, sneaking, runs, jumps and landings, scuffs, dragging feet, and sweeping debris across shattered glass, ceramic, and porcelain, recorded as 96kHz/24-bit foley.
This collection includes 3,263 footstep sound effects across six surfaces and three footwear types, plus bonus foley sounds for armour, gear, and character movement.
Professional cockpit and cabin recordings capture authentic Embraer E175 sound effects throughout the flight journey, from startup sequences to landing operations.
Detailed collection of 448 footsteps sound effects featuring leather dress shoes on hardwood, recorded with precision microphones in both mono and stereo at professional quality specifications.
High-quality mono and stereo sound effects capture 448 combat boot footsteps on soft hardwood, featuring diverse movements and professionally recorded with Sennheiser microphones at 24bit/192k resolution.
High-quality mono and stereo sound effects featuring 392 footsteps recorded from sneakers on soft hardwood, including various movements, speeds, and performances captured with professional Sennheiser microphones.
Professional footstep sound effects featuring leather sandals on hardwood, captured in both mono and stereo at 192k/24bit, including various movements and performances totaling 360 distinct steps.
Professional sound effects library featuring 556 footsteps on soft hardwood floors, captured in both mono and stereo using Sennheiser microphones, including various movements from walking to sprinting.
Professional-grade footstep sound effects captured at 24bit/192k, featuring 876 sock movements on soft hardwood, recorded with precision Sennheiser microphones in both mono and stereo formats.
Professional footstep sound effects captured in both mono and stereo using Sennheiser microphones, featuring 626 platform sandal steps on soft hardwood, including various movements and speeds.
High-fidelity footstep sound effects featuring hard-sole slippers on hardwood, captured through professional Sennheiser microphones in both mono and stereo, encompassing various movements from walks to sprints.
High-quality footstep sound effects featuring dress shoes on dirt, recorded in both mono and stereo, offering diverse movements from walking to sprinting, with 272 total steps.
This comprehensive footstep sound effects library features nearly 1,000 recordings of soft-soled slippers on hardwood, including multiple walking speeds, jumps, and EQ variations in both mono and stereo formats.
Clear footstep sound effects captured using professional Sennheiser microphones, featuring both mono and stereo recordings of combat boots walking on soft hardwood floors.
Detailed footstep sound effects captured on soft hardwood using dual microphone setups, featuring precise wedge heel recordings in both mono and stereo formats at professional quality.
Professional-grade footstep sound effects captured with dual microphone setups, featuring boat shoes on soft hardwood floors in both mono and stereo configurations at 24bit/192k quality.
Detailed 24-bit footstep sound effects captured using high-end Sennheiser microphones, featuring knee-high boots on soft hardwood floors in both mono and stereo formats.
Professional, close-miked sound effects capture footsteps on soft hardwood floors using rubber boots with metal buckles, recorded in both mono and stereo at high resolution.
Landings usually come out of a full footstep session. The performer runs and jumps on the same surface, so the landing matches every other step on that floor and the jump never sounds pasted in. Wood, gravel, glass and stone floors turn up too, with loops of steady movement next to the single steps. In a chase, the landing cuts straight in after a Run, and a Scuff right after it sells the recovery. A hard landing on metal suits a rooftop escape, while grass suits a character dropping off a low garden wall.