Jogging sound effects at an easy, steady pace. Trainers on concrete, grass, tile, wood and carpet, with the rhythm a runner settles into when they're not in a hurry. Some come as long loops that keep going as long as the shot does, others as individual steps you can place by hand. Different shoes, different surfaces, so the jog matches the scene.
Libraries
42
Publishers
9
Formats
Mono, stereo
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $160
FiltersAll 42 libraries tagged JoggingFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Snow footstep sound effects recorded in a winter forest, featuring 36 files of deep snow walking, group walking, jogging, and forest path walks with seamless loops at 96 kHz/24-bit.
Professional Foley artists recorded this versatile collection of studio-grade sound effects using high-end Sennheiser equipment, ready for film, gaming, and TV productions.
This collection includes 3,263 footstep sound effects across six surfaces and three footwear types, plus bonus foley sounds for armour, gear, and character movement.
This comprehensive collection features 500 high-quality sound effects of footsteps across diverse surfaces, including walking, running, and sliding movements recorded in 96kHz/24-bit stereo format.
Detailed collection of 448 footsteps sound effects featuring leather dress shoes on hardwood, recorded with precision microphones in both mono and stereo at professional quality specifications.
High-quality mono and stereo sound effects capture 448 combat boot footsteps on soft hardwood, featuring diverse movements and professionally recorded with Sennheiser microphones at 24bit/192k resolution.
High-quality mono and stereo sound effects featuring 392 footsteps recorded from sneakers on soft hardwood, including various movements, speeds, and performances captured with professional Sennheiser microphones.
High-quality mono and stereo sound effects capture 468 footsteps of high-top Converse sneakers on soft hardwood, featuring various movements from walking to sprinting, recorded using professional Sennheiser microphones.
Professional footstep sound effects featuring leather sandals on hardwood, captured in both mono and stereo at 192k/24bit, including various movements and performances totaling 360 distinct steps.
Professional sound effects library featuring 556 footsteps on soft hardwood floors, captured in both mono and stereo using Sennheiser microphones, including various movements from walking to sprinting.
Professional-grade footstep sound effects captured at 24bit/192k, featuring 876 sock movements on soft hardwood, recorded with precision Sennheiser microphones in both mono and stereo formats.
Professional footstep sound effects captured in both mono and stereo using Sennheiser microphones, featuring 626 platform sandal steps on soft hardwood, including various movements and speeds.
High-fidelity footstep sound effects featuring hard-sole slippers on hardwood, captured through professional Sennheiser microphones in both mono and stereo, encompassing various movements from walks to sprints.
High-quality footstep sound effects featuring dress shoes on dirt, recorded in both mono and stereo, offering diverse movements from walking to sprinting, with 272 total steps.
This comprehensive footstep sound effects library features nearly 1,000 recordings of soft-soled slippers on hardwood, including multiple walking speeds, jumps, and EQ variations in both mono and stereo formats.
A jog sits between a Walk and a Run, and it's easy to get wrong. Too heavy and it sounds like someone chasing a bus. Too light and the character floats. The footstep collections record each surface with different shoes and at different speeds, so there's a pace to match the body on screen. Loops suit long tracking shots and background extras, while separate steps let a foley editor sync every footfall, plus the odd Scuff when the runner turns. Games use the same recordings in movement systems, where the pace follows how far the stick is pushed. Park scenes and fitness adverts lean on them too.