Inventory sound effects for the menu where the loot ends up. Opening the bag, toggling the inventory, picking up an item and equipping it, then counting the coins. Fiddly but important. Styles run from cute and chibi to dark fantasy, classic JRPG and futuristic sci-fi, with real rummaging foley for the physical side of things.
This library contains 997 sound effects for item interactions, UI clicks, game events, material pickups, crafting, and character voice-overs for game development.
Comprehensive collection of 44 sound effects featuring backpack interactions, including drops, handling, rummaging, zippers, and inventory movements - ideal for gaming and animation projects.
Fantasy UI sound effects featuring 509 menu clicks, hovers, window transitions, inventory toggles, skill tree actions, and reward stingers spanning cute, dark, general, light, and oriental game styles.
A horror-themed library of 297 sound effects and music tracks, featuring character vocals, game ambiences, atmospheric tones, action sounds, object interactions, and 10 original compositions.
A library of 313 sci-fi sound effects and loops, including spaceship and weapon audio, alien and monster vocals, atmospheric tones, ambient loops, character movement, and inventory sounds.
A sound library for game user interfaces. Includes sound effects covering inventory, menus, transitions, quests, acceptances, warnings, and additional UI elements.
This vast collection features 998 sound effects across 15 categories, ranging from construction and magical elements to organic clicks and bell chimes, perfect for mini-games and mobile applications.
The collection features 34 gear and clothing sound effects, ranging from light fabric rustles to heavy armor movements, organized into three material categories for authentic equipment interactions.
Meticulously recorded at 96kHz/24-bit, this sound effects collection features 37 diverse zipper recordings, including stuck, fast, slow, and bag-handling sounds for professional audio projects.
Professional collection of 203 sound effects capturing diverse searching actions, from rummaging through backpacks and drawers to exploring toolboxes and investigating various scenarios.
An inventory is part screen, part stuff. The screen side is UI, with inventory toggles and a Select for every slot, in sets that keep the same style from the main menu to the skill tree. The stuff side is foley, and real recordings help there, from rummaging through backpacks and drawers to coins stacked and dropped. Lovely and tactile. Put a small foley layer under a menu sound and each Item sounds like an object rather than an icon. These suit RPGs and crafting games on any platform.