Energy sound effects for anything that hums with power it shouldn't have. Plasma charging up before a shot, force fields buzzing as something slams into them. Spells gathering in a hand, then let loose. Some of it crackles like electricity. Some of it just swells and throbs. It's sci-fi and fantasy ground, for weapons and wizards that need to feel dangerous before they do anything.
Libraries
88
Publishers
38
Formats
Mono, stereo, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$9 to $150
FiltersAll 88 libraries tagged EnergyFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
A library of 32bit/192kHz sound effects containing driving, foley, mechanical, and electrical recordings. Files are delivered as WAVs with UCS-compliant metadata.
This library contains 2300+ sci-fi sound effects featuring nine energy sword types with ignites, clashes, and drones, plus additional whooshes, risers, and downlifters.
This collection features high-quality electrical arc sound effects and energy elements, recorded at 192kHz using unconventional metal sources and a cello bow, suitable for weapon design and UI applications.
Futuristic impact sound effects spanning 105 designed hits from subtle accents to heavier cinematic impacts, delivered in 96kHz 24-bit stereo for sci-fi productions, games, trailers, and motion graphics.
Moog Subsequent 37 sound effects spanning laser guns, UI clicks and plucks, sub oscillations, telemetry beeps, droid sequences, and energy fields across 274 master files at 96kHz/24-bit.
Cinematic whoosh sound effects featuring 209 designed sweeps, risers, impacts, and fast pass-by transitions, delivered in 24-bit/96kHz audio for films, trailers, motion graphics, and game interfaces.
Drone sound effects featuring 20 designed underscore textures including dark bells, pipes, voice drones, energy hums, and tension tones delivered in 96kHz 24-bit stereo.
Energy sounds are nearly always designed rather than recorded, because there's no microphone you can point at a force field. Sound designers build them from electrical hum and real machinery, pitched up for a charge and down for the release. The libraries here come at it from both sides. The sci-fi sets cover Plasma cannons and shockwaves, with plenty of crackle borrowed from Electricity. The magic sets cover casts and transformations, and some come as whooshes paired with matching impacts, which saves a lot of lining up. Short ones sell a power-up. Long, swelling ones sell a charged attack, the kind a game boss telegraphs for a few seconds so the player can get out of the way. Trailers love them for the moment before something goes off.