Sci Fi sound effects for spaceships and the screens on board them. Laser guns, plasma weapons, robots chattering away and retro engines humming at idle, plus menus and computer interfaces that beep and whirr when someone touches them. Some is clean and modern. Some sounds like an old B-movie, which is exactly what certain scenes want.
Libraries
533
Publishers
127
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$7 to $830
FiltersAll 533 libraries tagged Sci FiFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Sci-fi UI sound effects spanning 500+ files of HUD button clicks, hover tones, notification chimes, system alarms, hologram glitches, data scans, text typing, and menu transitions.
A library of 313 sci-fi sound effects and loops, including spaceship and weapon audio, alien and monster vocals, atmospheric tones, ambient loops, character movement, and inventory sounds.
This mini science-fiction collection provides sound effects for ambiences, UI, weapons, voices, and power sources, intended for designing futuristic worlds and off-world environmental soundscapes.
A collection of 1,352 futuristic combat sound effects, featuring weapons, machinery, robots, UI, and explosions, delivered as one-shots and seamless loops for integration.
A collection of sci-fi weapon sound effects. Content covers high-tech weaponry like blasters and various one shots designed for futuristic game environments.
This library features 110 sci-fi weapon sound effects, including laser blasts, energy rifles, weapon reloads, and explosions, designed for futuristic games.
Contains futuristic sci-fi sound effects including atmospheres, drones, spaceship interiors, space stations, and diverse ambient recordings for game audio production.
Sci-fi sound is mostly invented, which is the fun of it. Nobody has heard a real laser rifle, so it has to be believable rather than accurate. The trick is usually a real source underneath: a metal spring for a blaster, a fridge hum slowed down for a reactor, a hydraulic hiss for an airlock and a servo pitched up for a Robot. The weapon libraries here give you whole arsenals, with shots and reloads that match. For the ship, the retro engines come as idles and passes, and there's more in Spaceship. The interface side covers the beeps and confirms on a bridge console, with plenty more in Interface. Games use the lot. So do trailers, and anything set a long way from here.