Sound effects tag

Collision Sound Effects

Collision sound effects for the moment things meet. Metal hits and glass smashes sit alongside punches landing and bodies hitting the floor. Bricks shatter. Billiards and basketball bring the sporting kind, and designed ice runs from the faintest crack to a glacier on the move, so the scale goes from tiny to huge.

Libraries
28
Publishers
18
Formats
Mono, stereo, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4 to $199
FiltersAll 28 libraries tagged CollisionFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 28 libraries tagged Collision.
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All 28 libraries tagged Collision

Only on Sonniss
48 to 96 kHz, 24-bit. Formats: Stereo.
This comprehensive ice sound effects library features 456 high-quality WAV files, capturing everything from delicate ice cracks to thunderous glacier movements, recorded using 100kHz microphones at pristine 192kHz resolution.
456 files · 1.92 GB · Metadata
192 kHz, 24-bit. Formats: Mono, Stereo.
Extensive field recordings capture diverse rock and sand sound effects, featuring multiple perspectives of stones, gravel, and dirt captured at 192 kHz/24-bit with meticulous organization and metadata.
393 files · 16.25 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Ambisonic B.
Diverse metal sound effects encompassing various interactions, from resonant rings and rolling movements to impactful drops, featuring steel, iron, and other metallic materials colliding and sliding.
238 files · 2.01 GB · Metadata

Most collisions get built in layers, a sharp contact on top and something heavier underneath for weight, and these libraries cover both sides. The plain impact sets are good raw material, from metal and wood hits to glass going to pieces, with more of the breaking kind in Smash. Heavier hits come from cargo containers and anvils. Bodies get their own sets of punches and falls, for fights and stunts. Spell impacts push into fantasy, and the shattering bricks and cracking ice suit anything that breaks as it lands. All of it is royalty-free for film and games.

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