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Sound Libraries

Sound libraries from 405 independent publishers, royalty-free for commercial work, with the sample rate, bit depth and channel format shown before you open it.

4,823

libraries

405

publishers

4,098

carry metadata

2,237

name their kit

Filter by spec5 active
Recorded or designed
Recorded573Designed82

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
Mono343Stereo561M/S8Surround10Ambisonic4

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCS618Untagged129

Soundminer and UCS fields written into the files.

192 kHz44.1 kHzTagged for Soundminer or UCSGear listedVideo demoClear all618 match

Matching your spec

618 of 4,823 libraries match.

-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Big Band gameplay sound effects across 465 files, featuring brass and jazz drum stingers for pickups, reveals, unlocks, progress hits, counter rollups, anticipation risers, bursts, and UI notifications.
155 files · 412 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchet, mangonel, catapult and ballista launches, winch loading, trigger locks, fireball and stone projectile flybys, battering ram gate impacts, and siege tower rolling loops.
130 files · 630 MB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Flevowerf Waterland 700 sound effects capturing engine and cabin perspectives across slow, medium, and fast driving, reverse, U-turns, revving, pass-bys, plus ignition keys, gearshift, ventilation, water pump, and windscreen wiper foley.
47 files · 1.80 GB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Yamaha Exciter jet boat sound effects across 45 WAV files covering 2000–4000 RPM loops, driving passes, pass-bys, U-turns, engine trim, gearshifts, horns and cockpit foley at 192 kHz.
45 files · 982 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Musket, flintlock, and blunderbuss sound effects across 480 files, with field and naval cannon blasts, ramrod and powder-pouring foley, cannonball impacts on water, wood and stone, and battlefield ambience.
160 files · 503 MB · Metadata
-15%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchets, catapults, ballistae, battering rams and siege towers, alongside sword, axe, bow, crossbow and spear combat, armour foley and combat gore across 1,500 files.
500 files · 1.35 GB · Metadata
Roller SkatesIngTone SFX Store
192 kHz, 24-bit. Formats: Mono, Stereo.
Roller skate sound effects recorded at a roller rink and on asphalt, covering single and group skating, plow, toe and skid stops, pass-bys, and onboard skate-mounted perspectives at 192kHz/24-bit.
60 files · 3.2 GB · Metadata
Exhibition Hall AmbienceSound Effect Stacks
192 kHz, 32-bit. Formats: Stereo.
Exhibition hall sound effects recorded in Indonesia at 192kHz, capturing room tone, ventilation hum, distant traffic, doors, lift bells, footsteps, and lobby activity across multiple hall and basement spaces.
31 files · 24.1 GB · Metadata
Wind gustsKrampfstadt Studio
192 kHz, 32-bit. Formats: Stereo.
Adriatic coastal storm wind sound effects recorded in Montenegro, with 14 exterior gale-force gust passes and 23 interior perspectives of window rattles, whistling draughts, and structural resonance at 192 kHz.
37 files · 3.16 GB · Metadata
Creaks, friction, cracklesKrampfstadt Studio
192 kHz, 32-bit. Formats: Mono.
Wood and metal creak sound effects across 30 files, covering structural crackles from parquet floors and door jambs, gate and swing groans, and cardboard, ceramic tile and balloon friction at 192 kHz.
30 files · 1.48 GB · Metadata
-63%Only on Sonniss
44.1 to 48 kHz, 16 to 24-bit. Formats: Stereo.
Cinematic trailer sound effects featuring over 100 designed risers, impacts, explosions, glitches, whooshes, tension builds, drones, stingers, and transitions for film trailers, game promos, and multimedia projects.
115 files · 127 MB · Metadata

Before you buy

Where do I start?

Tell us what you are making and we will narrow it down for you. Or start from a recordist whose work you already know. Some release here and nowhere else.

Can I use these commercially?

Yes. One licence covers commercial use, including client work, broadcast and games. No subscription, and nothing expires.

Film, games, audiobooks, all of it?

All of it. The licence does not care what you are making. Audiobooks, podcasts, film, television, games, theatre, advertising, installations.

Do you accept AI-generated sounds?

No. Every library here was recorded or designed by people. We do not accept generated audio from publishers.

How do I know a sound is in there before I pay?

Libraries publish a full tracklist, linked on the library page, and you can play the previews first. Still not sure? Ask us and we will check for you.

Will the files work with my setup?

Everything is WAV. 4,098 libraries carry embedded metadata for Soundminer and UCS, and the sample rate, bit depth and channel format are shown on the library page before you open it.

Where are the full licence terms?

On the licence page, in full, before you buy. Studio and multi-seat terms are there too.

Every category

All 117, grouped. The category menu has them too, with counts.

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