Sound libraries

ATV Sound Effects

ATV sound effects with the mud still on them. Quad bikes. Side-by-sides that sound like a lawnmower that's been hitting the gym. Throttle bursts, tire scrapes and engines working hard over rough ground, so a farm, a trail or a game map doesn't end up sounding like somebody's car took a wrong turn.

Libraries
19
Publishers
5
Formats
Mono, stereo, M/S, surround
Sample rates
48 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$49 to $249
Just added

New in ATV Vehicles

48 to 192 kHz, 24-bit. Formats: Mono, Stereo.
This library of vehicle sound effects features SUVs, motorbikes, and race cars captured on live film sets, including engine revs, accelerations, pass-bys, and race ambiences.
132 files · 5.10 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
This comprehensive collection captures 214 sound effects of a Suzuki KingQuad ATV, featuring onboard engine recordings, exterior passes, mechanical operations, and detailed vehicle interactions across multiple perspectives.
214 files · 20.67 GB · Metadata
48 kHz, 24-bit. Formats: Mono.
A hot-tempered two-stroke engine recording delivers authentic sound effects through dual engine and exhaust channels, capturing the raw mechanical intensity in high fidelity.
4 files · 88.5 MB · Metadata
48 kHz, 24-bit. Formats: Mono.
This quad bike recording features distinct sound effects captured through four separate channels, splitting both engine and exhaust tones for detailed acoustic clarity.
4 files · 96.9 MB · Metadata

For an action sequence, or for adding realism to an open-world game, these sounds were picked with precision and punch in mind. No fluff. Just the dirt, the torque and the adrenaline. More vehicle detail sits next door in Vehicles, Motorcycle Vehicles, and Motors.

Before you buy

Where do I start?

Tell us what you are making and we will narrow it down for you. Or start from a recordist whose work you already know. Some release here and nowhere else.

Can I use these commercially?

Yes. One licence covers commercial use, including client work, broadcast and games. No subscription, and nothing expires.

Film, games, audiobooks, all of it?

All of it. The licence does not care what you are making. Audiobooks, podcasts, film, television, games, theatre, advertising, installations.

Do you accept AI-generated sounds?

No. Every library here was recorded or designed by people. We do not accept generated audio from publishers.

How do I know a sound is in there before I pay?

Libraries publish a full tracklist, linked on the library page, and you can play the previews first. Still not sure? Ask us and we will check for you.

Will the files work with my setup?

Everything is WAV. 4,098 libraries carry embedded metadata for Soundminer and UCS, and the sample rate, bit depth and channel format are shown on the library page before you open it.

Where are the full licence terms?

On the licence page, in full, before you buy. Studio and multi-seat terms are there too.

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