Sound libraries

Rubber Sound Effects

Rubber sound effects have a bit of give in them that nothing else fakes. Squeaks and bounces. Neoprene stretching as someone moves about in a wetsuit, wet and dry. A glove pulled tight and let go with a snap. Most of it is plain foley for scenes that need to sound real, and it sits nicely under a tire or a ball hitting the ground.

Libraries
14
Publishers
7
Formats
Mono, stereo, M/S
Sample rates
96 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$9.30 to $499
Just added

New in Rubber

192 kHz, 24-bit. Formats: Mono, Stereo.
A collection of 123 sound effects featuring rubber mallets dragged across surfaces like metal, glass, and wood to produce detailed vibrations, creaks, squeaks, and groans.
123 files · 8.4 GB · Metadata
192 kHz, 24-bit. Formats: Stereo.
A library of 385 balloon sound effects recorded at 192kHz, including metallic impacts, stretching, creaks, swirls, and classic inflation and deflation sounds.
71 files · 1.4 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
A 13.7 GB sound effects library featuring 8,304 high-resolution material recordings, including cardboard creaks, metal impacts, tape rips, fabric rustles, and wood textures, organized with UCS-compliant metadata.
8,304 files · 13.7 GB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Classic cartoon-style sound effects, featuring organic recordings of instruments and props, including harmonica, accordion, violin, and slide whistle for animated movements and slapstick moments.
230 files · 704 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Nostalgic cartoon sound effects include whimsical wobbles, wooden snicks, toy squeals, and classic wind-up rhythms, meticulously crafted in high-quality 24Bit 192kHz format for animation projects.
151 files · 420 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Detailed mechanical stamp recordings featuring rich sound effects from Danish office classics, offering versatile design elements when pitched and multiple performance variations per device.
45 files · 48.5 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Inside vast industrial spaces, authentic sound effects encompass metallic footsteps, heavy machinery, and large equipment, captured at high-quality 24-bit/192kHz with detailed metadata tagging.
83 files · 753 MB · Metadata
96 kHz, 24-bit. Formats: Mono.
Professional recordings capture 534 distinct ball-bouncing sound effects on various surfaces, ranging from common sports equipment to specialized items like yoga and toddler play balls.
59 files · 110 MB · Metadata
96 kHz, 24 to 32-bit. Formats: Stereo, M/S.
A comprehensive library of high-quality sound effects spanning 41 categories, featuring meticulously edited 24/32-bit recordings, from ambient nature sounds to mechanical and human-generated audio elements.
1,254 files · 8.7 GB · Metadata

For anything involving elasticity, friction or flexible materials in motion. Film scenes. Game mechanics. UI interactions. They all benefit from that unmistakable rubbery texture, and more tactile sounds sit next door in Materials & Textures, Tire Vehicles, Objects, and Sports.

Before you buy

Where do I start?

Tell us what you are making and we will narrow it down for you. Or start from a recordist whose work you already know. Some release here and nowhere else.

Can I use these commercially?

Yes. One licence covers commercial use, including client work, broadcast and games. No subscription, and nothing expires.

Film, games, audiobooks, all of it?

All of it. The licence does not care what you are making. Audiobooks, podcasts, film, television, games, theatre, advertising, installations.

Do you accept AI-generated sounds?

No. Every library here was recorded or designed by people. We do not accept generated audio from publishers.

How do I know a sound is in there before I pay?

Libraries publish a full tracklist, linked on the library page, and you can play the previews first. Still not sure? Ask us and we will check for you.

Will the files work with my setup?

Everything is WAV. 4,112 libraries carry embedded metadata for Soundminer and UCS, and the sample rate, bit depth and channel format are shown on the library page before you open it.

Where are the full licence terms?

On the licence page, in full, before you buy. Studio and multi-seat terms are there too.

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