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Sound Libraries

Sound libraries from 405 independent publishers, royalty-free for commercial work, with the sample rate, bit depth and channel format shown before you open it.

4,823

libraries

405

publishers

4,098

carry metadata

2,237

name their kit

Filter by spec5 active
Recorded or designed
Recorded259Designed212

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
Mono94Stereo401M/S11Surround27Ambisonic8

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCS325Untagged106

Soundminer and UCS fields written into the files.

StereoMonoM/SSurroundVideo demoClear all431 match

Matching your spec

431 of 4,823 libraries match.

-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Big Band gameplay sound effects across 465 files, featuring brass and jazz drum stingers for pickups, reveals, unlocks, progress hits, counter rollups, anticipation risers, bursts, and UI notifications.
155 files · 412 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchet, mangonel, catapult and ballista launches, winch loading, trigger locks, fireball and stone projectile flybys, battering ram gate impacts, and siege tower rolling loops.
130 files · 630 MB · Metadata
Survival LootGCRadix GmbH
96 kHz, 24-bit. Formats: Stereo.
Looting sound effects covering metal containers, barrels, tool boxes, wooden drawers, backpacks, leather bags and sewing kits, with open, close, lock, break-in, pickup and inventory transfer variations.
62 files · 500 MB · Metadata
Holo HUDGCRadix GmbH
96 kHz, 24-bit. Formats: Stereo.
Hologram HUD sound effects covering startups, shutdowns, swipes, whooshes, clicks, accepts, errors and glitch sweeteners across 269 UCS-named files at 96kHz/24bit, with minimum eight variations per action.
45 files · 543 MB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Yamaha Exciter jet boat sound effects across 45 WAV files covering 2000–4000 RPM loops, driving passes, pass-bys, U-turns, engine trim, gearshifts, horns and cockpit foley at 192 kHz.
45 files · 982 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Musket, flintlock, and blunderbuss sound effects across 480 files, with field and naval cannon blasts, ramrod and powder-pouring foley, cannonball impacts on water, wood and stone, and battlefield ambience.
160 files · 503 MB · Metadata
-15%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchets, catapults, ballistae, battering rams and siege towers, alongside sword, axe, bow, crossbow and spear combat, armour foley and combat gore across 1,500 files.
500 files · 1.35 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Historical mechanical device sound effects across 223 files at 96kHz/24-bit, covering clicks and snap-ins, gear rotation, ratchets, slides, spinning motion sequences, and activation and processing sequences.
42 files · 450 MB · Metadata
Cozy PlucksGCRadix GmbH
96 kHz, 24-bit. Formats: Stereo.
Nylon guitar UI sound effects featuring 226 plucks, slides, strums, chords, and harmonics across achievements, notifications, navigation actions, and sweeteners at 96kHz 24-bit.
31 files · 253 MB · Metadata
PneumaMax Kokopelli
96 kHz, 24-bit. Formats: Mono.
Pneumatic tool sound effects captured in a working ship workshop with Earthworks QTC 50 microphones, covering angle grinders, die grinders, impact wrenches, needle scalers, and vacuum pumps at idle and under load.
338 files · 2.73 GB · Metadata
Leviathan ImpactsMax Kokopelli
96 kHz, 24-bit. Formats: Mono, Stereo.
Metal impact sound effects recorded inside a ship's Bosun Store, capturing hammer, chain, shovel, and soft ball strikes in AB stereo, binaural, mono, and contact microphone perspectives.
521 files · 2.14 GB · Metadata
Current SoundscapeMax Kokopelli
96 kHz, 24-bit. Formats: Mono, Stereo.
Electromagnetic field sound effects recorded at 96kHz from active shipboard electrical systems including power transformers, distribution panels, battery chargers, and elevator motors, capturing buzzes, hums, arcs, whines, and glitches with dynamic tonal variations.
284 files · 7.65 GB · Metadata

Before you buy

Where do I start?

Tell us what you are making and we will narrow it down for you. Or start from a recordist whose work you already know. Some release here and nowhere else.

Can I use these commercially?

Yes. One licence covers commercial use, including client work, broadcast and games. No subscription, and nothing expires.

Film, games, audiobooks, all of it?

All of it. The licence does not care what you are making. Audiobooks, podcasts, film, television, games, theatre, advertising, installations.

Do you accept AI-generated sounds?

No. Every library here was recorded or designed by people. We do not accept generated audio from publishers.

How do I know a sound is in there before I pay?

Libraries publish a full tracklist, linked on the library page, and you can play the previews first. Still not sure? Ask us and we will check for you.

Will the files work with my setup?

Everything is WAV. 4,098 libraries carry embedded metadata for Soundminer and UCS, and the sample rate, bit depth and channel format are shown on the library page before you open it.

Where are the full licence terms?

On the licence page, in full, before you buy. Studio and multi-seat terms are there too.

Every category

All 117, grouped. The category menu has them too, with counts.

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