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Sound Libraries

Sound libraries from 405 independent publishers, royalty-free for commercial work, with the sample rate, bit depth and channel format shown before you open it.

4,823

libraries

405

publishers

4,098

carry metadata

2,237

name their kit

Filter by spec6 active
Recorded or designed
Recorded37Designed25

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
Mono26Stereo57M/S0Surround2Ambisonic0

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCS46Untagged14

Soundminer and UCS fields written into the files.

16-bit32-bitStereoM/SMonoVideo demoClear all60 match

Matching your spec

60 of 4,823 libraries match.

-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Big Band gameplay sound effects across 465 files, featuring brass and jazz drum stingers for pickups, reveals, unlocks, progress hits, counter rollups, anticipation risers, bursts, and UI notifications.
155 files · 412 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchet, mangonel, catapult and ballista launches, winch loading, trigger locks, fireball and stone projectile flybys, battering ram gate impacts, and siege tower rolling loops.
130 files · 630 MB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Yamaha Exciter jet boat sound effects across 45 WAV files covering 2000–4000 RPM loops, driving passes, pass-bys, U-turns, engine trim, gearshifts, horns and cockpit foley at 192 kHz.
45 files · 982 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Musket, flintlock, and blunderbuss sound effects across 480 files, with field and naval cannon blasts, ramrod and powder-pouring foley, cannonball impacts on water, wood and stone, and battlefield ambience.
160 files · 503 MB · Metadata
-15%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchets, catapults, ballistae, battering rams and siege towers, alongside sword, axe, bow, crossbow and spear combat, armour foley and combat gore across 1,500 files.
500 files · 1.35 GB · Metadata
Train AmbienceSound Effect Stacks
192 kHz, 32-bit. Formats: Stereo.
Train ambience sound effects featuring authentic 192kHz recordings of Indonesian station platforms and moving carriage interiors, capturing wheel clatter, horn blasts, door chimes, passenger chatter, and exterior pass-bys.
24 files · 15.5 GB · Metadata
Fiat 126 1972 city carKrampfstadt Studio
192 kHz, 32-bit. Formats: Mono, Stereo.
Fiat 126 sound effects featuring 213 files of synchronized air-cooled engine, exhaust, and interior driving perspectives, alongside stereo pass-bys and exhaustive vintage vehicle foley captured at 192kHz.
213 files · 4.09 GB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
Citroën DS 1955 sound effects featuring 202 files of multi-perspective driving sequences, classic inline-four engine maneuvers, and comprehensive mechanical foley including heavy doors, gearshifts, and dashboard buttons.
202 files · 4.06 GB · Metadata
FAP 13 1962 fire truckKrampfstadt Studio
192 kHz, 32-bit. Formats: Mono, Stereo.
FAP 13 1962 fire truck sound effects featuring multi-perspective driving maneuvers, heavy diesel engine idles, air brakes, vintage emergency sirens, and comprehensive interior and exterior mechanical foley.
156 files · 3.28 GB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
BMW M5 F10 sound effects featuring triple-perspective recordings of a 4.4L V8 engine, spanning driving maneuvers, constant RPM layers, pass-bys, and extensive interior mechanical foley captured at 192kHz.
238 files · 3.65 GB · Metadata
Book And Pen FoleySound Effect Stacks
192 kHz, 32-bit. Formats: Mono.
Stationery foley sound effects including page turns, paper crumpling, paper tearing, ballpoint pen lid clicks, handwriting, ruler handling, and book flips, recorded at 192 kHz / 32-bit float.
479 files · 2.61 GB · Metadata
192 kHz, 32-bit. Formats: Mono, Stereo.
BMW Z3 E36/7 1995 sports car sound effects featuring 192kHz recordings of driving maneuvers, interior and exterior foley, and mechanical elements captured from engine, exhaust, and interior perspectives.
243 files · 4.07 GB · Metadata
Gamelan Kenong & KethukSound Effect Stacks
192 kHz, 32-bit. Formats: Stereo.
A complete collection of individually recorded Kenong and Kethuk notes. These authentic gamelan percussion sound effects feature both deep, resonant tones and tight, percussive attacks.
11 files · 225 MB · Metadata
Gamelan BonangSound Effect Stacks
192 kHz, 32-bit. Formats: Stereo.
A collection of Bonang sound effects featuring individually recorded notes that capture the instrument's full tonal range, bright attack, rich overtones, and authentic natural decay.
76 files · 2.25 GB · Metadata

Before you buy

Where do I start?

Tell us what you are making and we will narrow it down for you. Or start from a recordist whose work you already know. Some release here and nowhere else.

Can I use these commercially?

Yes. One licence covers commercial use, including client work, broadcast and games. No subscription, and nothing expires.

Film, games, audiobooks, all of it?

All of it. The licence does not care what you are making. Audiobooks, podcasts, film, television, games, theatre, advertising, installations.

Do you accept AI-generated sounds?

No. Every library here was recorded or designed by people. We do not accept generated audio from publishers.

How do I know a sound is in there before I pay?

Libraries publish a full tracklist, linked on the library page, and you can play the previews first. Still not sure? Ask us and we will check for you.

Will the files work with my setup?

Everything is WAV. 4,098 libraries carry embedded metadata for Soundminer and UCS, and the sample rate, bit depth and channel format are shown on the library page before you open it.

Where are the full licence terms?

On the licence page, in full, before you buy. Studio and multi-seat terms are there too.

Every category

All 117, grouped. The category menu has them too, with counts.

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