Sound effects tag

Video Game Sound Effects

Video Game sound effects built for games from the start. Retro effects made on vintage hardware, in the style of the old consoles. An announcer calling kill streaks and countdowns in a shooter. Handgun shots and shell casings. Then the foley a level runs on: footsteps and foliage, all mixed to the same volume.

Libraries
23
Publishers
17
Formats
Mono, stereo
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$4.99 to $497
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All 23 libraries tagged Video Game

-75%
48 kHz, 24-bit. Formats: Mono.
A collection of 1,530 synthesized bit-speak vocal sound effects. Includes 17 distinct character voices and a complete FMOD project template for game dialogue systems.
1,530 files · 141.3 MB · Metadata
Was $30.00, now $7.50
Add GAME DIALOGUE to cart
-42%
48 kHz, 24-bit. Formats: Stereo.
The expansive collection features 500 retro-style sound effects crafted with vintage synths, ranging from jumps and footsteps to magic spells and weapon impacts.
500 files · 386 MB · Metadata
Was $35.00, now $20.00
Add 8-Bit Games to cart
-70%
96 kHz, 24-bit. Formats: Mono, Stereo.
A library of 187 sound effects capturing the physical interactions with a Super Nintendo console, including its controller buttons, console switches, connectors, and cartridge handling.
187 files · 123.3 MB · Metadata
Was $30.00, now $9.00
Add Super Cart to cart
44.1 kHz, 16-bit. Formats: Stereo.
Extensive horror-themed collection featuring 489 high-quality sound effects, including gory impacts, monster noises, spooky ambiance, character movements, and atmospheric music across 401 MB.
489 files · 401 MB · Metadata
44.1 kHz, 16-bit. Formats: Stereo.
This collection features 100 distinctive anime-style sound effects suited for various animated sequences, encompassing magical transformations, power-ups, impacts, and cartoon-inspired audio elements.
100 files · 73.1 MB · Metadata

Game sound has to play over and over inside an engine, so the foley here is cleaned and mixed to a consistent volume, ready for footsteps and foliage that trigger every few seconds. The announcer comes wet and dry. That way the voice can carry its own reverb or take the game's. The Retro effects were made with vintage hardware and processing, which suits platformers and arcade throwbacks. Handgun shots and shell casings cover the Weapon basics for a shooter. Together they suit indie games and big ones, from pixel art adventures to online shooters.

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