Sound effects tag

Tech Sound Effects

Tech sound effects for logo reveals and things going wrong. Cyber sweeps and futuristic transitions come in different lengths, with digital buttons and display interfaces alongside blasters for the shooting bits. Then the failures. Glitches and broken transmissions, for any machine that's about to give up.

Libraries
19
Publishers
11
Formats
Mono, stereo
Sample rates
44.1 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$7.99 to $149.99
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All 19 libraries tagged Tech

48 kHz, 24-bit. Formats: Stereo.
A collection of sci-fi weapon sound effects. Content covers high-tech weaponry like blasters and various one shots designed for futuristic game environments.
153 files · 37.8 MB
96 kHz, 24-bit. Formats: Stereo.
This extensive collection features 1000+ high-quality sci-fi sound effects, including weapon shots, reloads, and mechanical elements, with multiple variations ensuring authentic, non-repetitive audio experiences.
1,196 files · 945 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Featuring 226 high-quality micro robotic sound effects, this collection includes complex movements, bursts, servos, and electronic beeps, all mastered for optimal playback across devices.
226 files · 255 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
This comprehensive collection offers 216 mouth-generated sound effects replicating flatulence, featuring both quick bursts and ambient loops across 20 minutes of professionally recorded material.
216 files · 800 MB · Metadata

Most of this is designed rather than recorded, built to move graphics and cut between shots. The transitions come in different lengths, so a sweep can match a quick logo reveal or a slow push into a control room. Glitch and transmission libraries cover the failing side, with malfunctions, digital disturbances and signals breaking up, and more in Glitch. Some of the source is unusual, like the electromagnetic signals of light sources reworked into futuristic explosions. For the hardware itself, blasters and display interfaces fill in a scene, from the cockpit screen to the gun in a hand.

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