Sound effects tag

Shoe Sound Effects

Shoe sound effects, which mostly means footsteps, and plenty of them. Boots, heels, trainers and flip-flops, walking and running across concrete and tile, wood and metal, gravel and snow. Every surface changes the shoe. Some come as loops of steady walking, others as separate steps to cut to picture yourself.

Libraries
35
Publishers
15
Formats
Mono, stereo
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$3.50 to $239
FiltersAll 35 libraries tagged ShoeFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 35 libraries tagged Shoe.
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All 35 libraries tagged Shoe

-58%
48 kHz, 24-bit. Formats: Stereo.
Footstep sound effects featuring over 1,250 files across boots, heels, shoes, socks, flip-flops, and barefoot performances on surfaces including sand, dirt, snow, concrete, wood, metal, mud, leaves, and broken glass with walking, running, scuffs, and single steps.
1,352 files · 1.86 GB · Metadata

Footsteps are where a lot of foley starts, and the shoe matters as much as the floor. A heel on tile is sharp and bright, and a trainer on Hardwood squeaks as it turns. The footstep libraries here are built around that, with shoe types recorded across surfaces at a walk, a Jogging pace and a flat out Sprint. Clothing movement comes with some of them, so a body sounds dressed. Games need lots of variations so steps never repeat, and films need them matched to the actor on screen. These cover both.

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