Sound effects tag

Mine Sound Effects

Mine sound effects, and the word does double duty here. One kind is underground: coal pits with heavy machinery and conveyors, old zinc workings full of drips and falling water, tunnels with that cold, hard echo. The other kind goes bang. Explosive mines sit in the warfare and explosion libraries, next to artillery and incoming shells. Very different afternoons.

Libraries
10
Publishers
9
Formats
Mono, stereo, surround
Sample rates
44.1 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$19 to $399
96 kHz, 24-bit. Formats: Stereo.
Deep beneath and across vast pits, authentic coal mining operations come alive through dramatic sound effects, featuring massive excavators, underground shafts, and echoing conveyor systems at 1500m depths.
49 files · 5.69 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Deep within Norway's Nysetergruvene zinc mines, diverse sound effects capture the atmospheric drips, trickles, and powerful waterfalls echoing through cold, wet underground caverns and shafts.
24 files · 1.08 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Cave-themed ambience featuring 18 atmospheric sound effects and 6 water drops, available in both reverb-processed and dry versions, suitable for media productions requiring underground environments.
48 files · 1.56 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Eastern European locations provide the backdrop for this extensive collection of horror-themed sound effects, featuring multilayered ambiences from abandoned mansions, shipyards, and ancient tombs in 96kHz, 24bit quality.
121 files · 11.7 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
A comprehensive collection of 900+ sound effects featuring military-grade audio assets, including gunshots, explosions, foley, and ambient loops for first-person shooter game development.
929 files · 1.84 GB · Metadata

The underground recordings are mostly about space and water, with drips and waterfalls echoing through a Cave or an old Mining shaft, and heavy machinery rumbling on in the working pits. That's the stuff for a dwarf hall or a horror game set in the dark. The explosive side is short and violent. A Detonation, debris coming down, then a ringing quiet. War films and shooters use those.

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