Engine Idle sound effects, the engine just sitting there and running. Supercars burbling at the lights, a tired old van rattling away, an off-roader ticking over. Boats and port machinery too. And for the made-up stuff, spaceship and sci-fi vehicle idles built as loops, so they can hum away under a scene for as long as you need.
Libraries
115
Publishers
35
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$9 to $449
FiltersAll 115 libraries tagged Engine IdleFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Aero East Europe Sila 450 C sound effects covering engine ignition, idle, ground taxiing, fly-bys, fast and slow flight, takeoff and landing from ground and plane perspectives at 192 kHz.
BMW R1300GS sound effects across 96 WAV files, with phase-aligned engine and exhaust perspectives covering gear-by-gear runs, steady RPM holds, pass-bys, ignition cycles and mechanical foley at 192 kHz.
Harley Davidson Electra Glide, Kawasaki ZX-10R, and BMW R1200GS sound effects among ten motorcycles, covering engine and exhaust perspective driving, RPM holds, pass-bys, and mechanical Foley at 192 kHz.
BMW R1200GS dual sport motorcycle sound effects featuring multi-perspective engine and exhaust recordings across all six gears, steady RPM loops, pass-bys, and tactile foley captured at 192kHz.
African urban traffic sound effects featuring busy highways, bus stops, market streets, and wet roads with cars, motorcycles, trucks, horns, and crowd walla captured across morning, evening, and night settings.
Lagos traffic sound effects recorded across highways, bus stations, bridges, and city intersections, featuring vehicle pass-bys, truck horns, motorcycles, tricycles, sirens, walla, and footsteps at 96kHz/24-bit stereo.
Lagos traffic ambience sound effects recorded at 96kHz featuring bus stops, expressways, bridges, bus parks, and busy road junctions with vehicles, horns, walla, and sirens.
An idle is the steady background of almost every car scene. In a car scene it sits under the dialogue for ages, so a long, steady recording matters more than a dramatic one. Cold idles run a little higher and rougher. Warm ones settle. Most vehicle recordings here give you the idle from inside the cabin and from outside, and many also include the Engine Start and the switch off, so the whole sequence comes from one engine. Add a blip of Engine Rev and the car feels alive. Sci-fi idles are designed and loop cleanly, which games lean on for vehicles parked with the engine running.