Electric Arc sound effects for raw power jumping through the air. Sharp zaps and buzzing plasma from real coils, with a steady angry hum in between. Dangerous stuff. Shorter shocks and bursts cover the hits. They suit a lab experiment gone wrong or a sci-fi machine powering up.
Structure-borne metal sound effects captured with contact mics on oil tanks, towers, cableways, and pipelines in wind and rain, plus welding arcs, electric current, and metal hits in industrial halls.
Plasma energy sound effects featuring 190 designed and 225 source files, including morphing impacts, electric arcs, zaps, lightsaber-style movements, and distorted energy morphs for sci-fi and trailers.
96 to 192 kHz, 24 to 32-bit. Formats: Mono, Stereo.
Electromagnetic field sound effects captured with Soma Ether and LOM Elektrouši transducers, covering high-voltage buzz, pylon corona discharge, digital glitches, radio static, arcs, and pulsing harmonic drones across 105 files.
165 electricity sound effects covering sparks, crackles, hums, shocks, and energy bursts. Includes sounds for voltage, power, casting, and electromagnetic fields.
Electromagnetic coil recordings transformed into detailed sound effects, featuring electric zaps, crackles, and plasma-like buzzes, useful for Tesla and arc sound design in films and games.
44.1 to 96 kHz, 16 to 24-bit. Formats: Mono, Stereo.
Hollywood-crafted sound effects from two Academy Award winners' private collection comprise this curated library, featuring impacts, transitions, whooshes, and foley elements used in over 250 major productions.
Professional electric audio collection featuring 75 HD sound effects at 24-bit/96kHz, ranging from sparks to currents, with comprehensive Soundminer metadata for seamless integration.
Meticulously crafted ambient sound effects blend synthesized waveforms with recorded audio, utilizing granular and spectral processing to produce 122 futuristic sci-fi atmospheres.
An arc is electricity crossing a gap, and it sounds like a tearing buzz with sharp cracks on top. Pitched up and cut short, the same sounds make a good Taser, and a Spark at the start sells the contact. Leave a hum dying away after and it reads as real.