Sound effects tag

Amusement Park Sound Effects

Amusement Park sound effects for a day out at the fair. Fairground ride machinery and sideshow games, with crowds reacting all around. Rides passing right by. Then the seaside version, with boardwalks and piers above the waves and people everywhere. Most of it was recorded at real parks and funfairs, so the crowd comes with the place.

Libraries
10
Publishers
9
Formats
Stereo, M/S, surround, ambisonic
Sample rates
48 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$8 to $120

All 10 libraries tagged Amusement Park

Only on Sonniss
96 kHz, 24-bit. Formats: Stereo.
Immersive amusement park ambiences from Buenos Aires feature authentic crowd reactions and sound effects, capturing the energetic atmosphere of eleven distinct carnival locations.
11 files · 443.7 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Diverse sound effects from Blackpool's seaside capture everything from Europe's tallest rollercoasters to waves lapping, including crowd ambience, circus performances, and local transportation noises in high-quality audio format.
35 files · 1.80 GB · Metadata
Formats: Stereo.
Thrilling roller coaster pass-by sound effects, captured at Erlebnis Park Tripsdrill, serve multiple purposes from realistic rides to whooshes and motion design elements.
141 files · 906 MB · Metadata
96 kHz, 16 to 24-bit. Formats: Stereo, Surround.
Environmental crowd recordings capture diverse sonic atmospheres from markets to casinos, featuring pristine sound effects in multiple formats including Ambisonic, 5.1 surround, and stereo configurations.
60 files · 13.3 GB · Metadata
96 kHz, 24-bit. Formats: Stereo, Surround, Ambisonic A, Ambisonic B.
Detailed coastal sound effects captured along Southern California's iconic beaches, featuring pristine wave recordings, ambient pier activity, and boardwalk atmospheres in multiple audio formats.
35 files · 49.1 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Extensive collection of interior and exterior crowd sound effects captured in high definition, featuring ambient recordings from museums, parades, and amusement parks in pristine 24bit/96khz quality.
50 files · 3.63 GB

An amusement park is a crowd with machinery in it, and the recordings here keep both together. The funfair libraries cover ride machinery and gaming stalls with the people around them, and the park ambiences move between different areas, each with its own crowd, close kin to Carnival. Pass-bys of single rides help when a ride has to cross the frame. The seaside recordings bring boardwalks and piers over the waves. A theme park by the sea is in there too. Wider Crowd recordings from parades and busy interiors fill in the gaps. They suit summer scenes and horror at the fair, or a theme park level in a game.

Not sure the sound you need is in here? Ask us in the chat.