Swing sound effects for anything swung hard through the air. Swords, axes and big war hammers, daggers flicking fast, fists and kicks. Golf clubs on the course. And the sci-fi kind, energy blades humming through each arc. Most come from combat libraries with the hit ready to follow. It's the bit before the impact.
Libraries
52
Publishers
23
Formats
Mono, stereo, surround
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$6 to $129
FiltersAll 52 libraries tagged SwingFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
This versatile collection features 50 distinct swinging and swishing sound effects, encompassing cloth movements and throwing sounds suitable for weapons, swords, poles, and other combat elements.
Dynamic melee weapon sound effects, featuring whooshes and swings for massive hammers, swift daggers, and everything between, offering diverse options for combat audio design.
This comprehensive golf collection features 218 distinct sound effects, capturing authentic course elements from club swings and cart engines to hazards, ambient noise, and celebratory moments.
Various objects, from golf clubs to swords, create dynamic sound effects in this whipping and whooshing collection, enhanced by analog tape alterations and underwater recordings.
Wood and metal creak sound effects across 30 files, covering structural crackles from parquet floors and door jambs, gate and swing groans, and cardboard, ceramic tile and balloon friction at 192 kHz.
A collection of 107 high-resolution metallic sound effects, including sword swipes, knife scrapes, impacts, and energy blades, designed for film, game, and media production.
This collection contains 430 hand-to-hand combat sound effects, featuring a variety of punches, body hits, smashes, and impacts without weapons or armor.
Melee and ranged combat audio library with over 1200 sound effects. Includes swings, impacts, scrapes, gore, sheathing, and subtle sounds for diverse weapon types.
A swing tells you the weight of a weapon before it lands. A Dagger is a quick, thin flick, while a hammer is a slow, deep whoomph that takes its time. That's why melee libraries record so many sizes and speeds, and pair each swing with a matching hit. Variation is the big thing for games. Repeat the same swing and the player notices. Golf swings are their own world, a sharp swish then the crack of the ball. For bare-handed fights, a swing sits under every Punch.