Sound effects tag

Swing Sound Effects

Swing sound effects for anything swung hard through the air. Swords, axes and big war hammers, daggers flicking fast, fists and kicks. Golf clubs on the course. And the sci-fi kind, energy blades humming through each arc. Most come from combat libraries with the hit ready to follow. It's the bit before the impact.

Libraries
52
Publishers
23
Formats
Mono, stereo, surround
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$6 to $129
FiltersAll 52 libraries tagged SwingFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 52 libraries tagged Swing.
Page 1 of 4

All 52 libraries tagged Swing

48 kHz, 16-bit. Formats: Stereo.
This versatile collection features 50 distinct swinging and swishing sound effects, encompassing cloth movements and throwing sounds suitable for weapons, swords, poles, and other combat elements.
50 files · 2.8 MB
48 kHz, 24-bit. Formats: Mono, Stereo.
Various objects, from golf clubs to swords, create dynamic sound effects in this whipping and whooshing collection, enhanced by analog tape alterations and underwater recordings.
58 files · 64.8 MB · Metadata
-8%
44.1 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Medieval siege engine sound effects covering trebuchet, mangonel, catapult and ballista launches, winch loading, trigger locks, fireball and stone projectile flybys, battering ram gate impacts, and siege tower rolling loops.
130 files · 630 MB · Metadata
-45%
48 kHz, 16-bit. Formats: Stereo.
Futuristic weapon sound effects featuring 82 designed laser guns, plasma cannons, neutron cannons, lightsaber swings, EMP shockwaves, forcefield impacts, and proton bomb explosions for sci-fi combat.
82 files · 41.2 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
A collection of 107 high-resolution metallic sound effects, including sword swipes, knife scrapes, impacts, and energy blades, designed for film, game, and media production.
107 files · 67 MB
44.1 to 48 kHz, 16 to 24-bit. Formats: Stereo.
This collection contains 430 hand-to-hand combat sound effects, featuring a variety of punches, body hits, smashes, and impacts without weapons or armor.
430 files · 64.1 MB · Metadata
48 to 96 kHz, 24-bit. Formats: Stereo.
This library contains 287 pickleball sound effects, featuring indoor and outdoor matches, individual hits, crowd reactions, and ambient court atmospherics with UCS metadata.
37 files · 2.3 GB · Metadata

A swing tells you the weight of a weapon before it lands. A Dagger is a quick, thin flick, while a hammer is a slow, deep whoomph that takes its time. That's why melee libraries record so many sizes and speeds, and pair each swing with a matching hit. Variation is the big thing for games. Repeat the same swing and the player notices. Golf swings are their own world, a sharp swish then the crack of the ball. For bare-handed fights, a swing sits under every Punch.

Not sure the sound you need is in here? Ask us in the chat.