Sound effects tag

Machine Room Sound Effects

Machine Room sound effects from the decks below the bridge. Reactors rumbling away and machinery that never stops. Alarms for when it does. Most of it is designed for sci-fi, from battlecruisers to alien craft, with industrial drones for darker futures. For the old-fashioned kind of machine room, there's a vintage print shop.

Libraries
11
Publishers
8
Formats
Mono, stereo, M/S
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$21 to $175

All 11 libraries tagged Machine Room

-56%
48 to 96 kHz, 16 to 24-bit. Formats: Stereo.
Sci-fi ambience sound effects featuring 189 stereo WAV files including alien planet atmospheres, deep space drones, spaceship interiors, futuristic alarms, spacecraft pass-bys, and cosmic void soundscapes.
189 files · 6.10 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo, M/S.
A comprehensive collection featuring 7,000 high-quality sound effects recorded at 96kHz/24-bit, spanning diverse categories and organized using the Universal Category System for easy navigation.
7,000 files · 31.5 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Authentic sound effects captured from rare vintage printing machines, featuring detailed close-ups and ambient recordings suitable for industrial and futuristic sound design applications.
31 files · 3.02 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Deep within this collection, otherworldly sound effects blend synthesized spacecraft ambiences with organic textures, featuring alarms, reactor rumbles, and futuristic interface elements.
193 files · 922 MB
96 kHz, 24-bit. Formats: Stereo.
High-definition sound effects featuring evolving, pulsating, and constant drones create unsettling industrial ambiences, perfect for post-apocalyptic scenes and dark futuristic soundscapes across various media projects.
233 files · 7.39 GB · Metadata

Machine room sounds work best as a bed under the action. The spaceship libraries give you Reactor rumbles and mechanical environments for scenes down in engineering, with command centre and Control Room ambiences for the cut back upstairs. The alien craft recordings blend synthesised ambience with organic textures. Odd ships need odd rooms. Constant drones can sit under a long scene, and the evolving and pulsing ones help when the room has to build towards trouble. When it gets there, the alarms take over. They suit sci-fi films and space games, or a factory in a dystopian future.

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