Sound effects tag

Leather Sound Effects

Leather sound effects for the creak you hear before you see it. Jackets rustling as someone moves and boots flexing with every step. Armour straps creaking in a fight. Backpacks rummaged through for loot. Seats groaning as somebody sits down. Leather is quiet but stubborn, and it gives a character weight before they've done anything.

Libraries
70
Publishers
37
Formats
Mono, stereo, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $399.99
FiltersAll 70 libraries tagged LeatherFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 70 libraries tagged Leather.
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All 70 libraries tagged Leather

96 kHz, 24-bit. Formats: Mono.
This collection of leather chair sound effects includes creaks, squeaks, and movement sounds derived from five separate performances.
5 files · 56.5 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Zenit ET film camera sound effects covering shutter clicks, shutter cocking, mode switch clicks, lens cap opening and closing, and leather case movements recorded at 24-bit, 96 kHz.
49 files · 30 MB
96 kHz, 24-bit. Formats: Stereo.
Looting sound effects covering metal containers, barrels, tool boxes, wooden drawers, backpacks, leather bags and sewing kits, with open, close, lock, break-in, pickup and inventory transfer variations.
62 files · 500 MB · Metadata
-8%
96 kHz, 24-bit. Formats: Stereo.
Horse hoof sound effects covering walks, trots, gallops, jumps and stop transitions, plus neighs, snorts, head shakes, saddle handling, hoof cleaning, farrier hammering and day and night stable ambience loops.
90 files · 423 MB · Metadata
-54%
44.1 to 96 kHz, 16 to 32-bit. Formats: Stereo.
Fantasy game sound effects featuring 1,505 WAV files covering dragons, medieval weapons, magic spells, creatures, castle ambiences, footsteps, treasure interactions, and RPG UI feedback designed for adventure games.
1,505 files · 1.34 GB · Metadata
96 kHz, 24-bit. Formats: Mono, Stereo.
Barbershop sound effects featuring scissor snips, clipper buzzing, razor shaving, hair brushing, hair dryer operation, spray bottles, chair movement, and salon ambiences recorded at 24-bit 96kHz.
212 files · 1.52 GB · Metadata
48 kHz, 24-bit. Formats: Stereo.
This library of armor sound effects contains character movement, equipping sequences, and combat impacts including weapon strikes, projectiles, bodyfalls, and various surface interactions.
33 files · 336 MB · Metadata
96 to 192 kHz, 24-bit. Formats: Mono, Stereo.
This collection offers over 1,750 foley sound effects including footsteps, fabrics, skin contact, car noises, and household objects, fully embedded with essential UCS metadata for post-production usage.
1,750 files · 7.25 GB · Metadata
192 kHz, 24-bit. Formats: Stereo.
This library contains 26 professional sound effects of plastic wrap, including peeling, ripping, and stretching, delivered as 24-bit/192kHz files with included UCS metadata.
26 files · 1.4 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
A 13.7 GB sound effects library featuring 8,304 high-resolution material recordings, including cardboard creaks, metal impacts, tape rips, fabric rustles, and wood textures, organized with UCS-compliant metadata.
8,304 files · 13.7 GB · Metadata

Leather is foley's quiet workhorse. A Jacket on a moving actor or a holster on a cowboy, and the scene feels real without anyone noticing why. The libraries here cover it as part of bigger character foley, with Cloth and zips alongside, so a whole outfit can come from the same recordings. Medieval armour sets mix leather in with chainmail and plate, which stops the metal sounding like a cutlery drawer. In games, leather is the layer that makes movement feel heavy and a bit expensive.

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