Hallway sound effects for the spaces between rooms. Room tones from house hallways sit next to quiet university corridors, where people shift about and breathe. Then the doors. A big school door in a hallway gets slammed and swung, recorded from close up to very far away, and household doors and cupboards fill in the rest. One stone hallway was used for feedback, with sustained wails and drones.
Libraries
31
Publishers
22
Formats
Mono, stereo, M/S, surround, ambisonic
Sample rates
48 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $158
FiltersAll 31 libraries tagged HallwayFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Public space crowd sound effects recorded in airports, train stations, markets, museums, shopping malls, restaurants, pubs, schools, parks and stadiums, featuring chatter, public announcements, footsteps and live music.
Interior ambience sound effects across 215 files covering room tones, museums, cafes, restaurants, classrooms, shopping malls, offices and airport terminals, with chatter, announcements and school bells from quiet to busy spaces.
School party sound effects featuring interior ambiences of kids' voices, footsteps, chair movement, door slams, and distant musical instruments recorded across hallways, classrooms, and auditoriums in stereo at 96kHz/24-bit.
This collection of door sound effects contains various swooshes and bangs from a large school door, captured at distances ranging from close-up to very far.
This library contains 48 indoor background sound effects, featuring ambiences from hospitals, factories, and coffee shops, as well as crowds, furnaces, and ventilation systems.
Dark and unsettling sound effects combine church acoustics with manipulated recordings, creating atmospheric horror ambiences for media projects in pristine 24-bit/96kHz quality.
This collection of school sound effects provides 46 high-definition clips and 6 immersive impulse responses, delivered as 96 kHz/24-bit broadcast WAV files with metadata.
Diverse crowd sound effects captured in various locations, from bustling tech campuses to intimate cocktail parties, offering natural ambiance with both close and distant perspectives.
Meticulously recorded room ambiences and sound effects from UK residences, featuring various spaces from bathrooms to hallways, delivered in high-quality 24-bit format with comprehensive metadata tagging.
Recorded from multiple angles, this collection captures authentic room tones and sound effects from performance theaters and intimate spaces, delivering pristine spatial ambience.
Inside a sprawling hotel complex, ambient recordings capture the distinct sound effects of lobbies, hallways, parking areas, and quiet bedrooms, delivered in stereo format.
Comprehensive collection of high-definition sound effects featuring pristine room tones, captured in various interior spaces and vehicles, available in Ambisonic, Atmos, and stereo formats.
Professional crowd ambience captures from train stations, conventions, and sporting events, featuring 58 HD sound effects in Ambisonic, Atmos 7.1.2, and stereo formats at 24bit/96kHz resolution.
This comprehensive library captures feedback's raw energy through varied sound effects, featuring sustained wails, drones, and bursts recorded from multiple angles in a stone hallway.
Comprehensive library featuring 1092 meticulously edited sound effects of household doors, including windows, cupboards, and drawers, complete with detailed extras and embedded metadata.
A hallway needs its own tone under the dialogue, because a corridor rarely matches the rooms off it. The house recordings move from hallways into the Bathroom and other rooms, so a walk through a home can change tone at each doorway. The quiet corridors come with people in them, small movements and breathing, which suits an exam or a long wait outside an office. In a School the big door does the heavy lifting, swoosh and bang recorded from right beside it out to the far end, so a slam can sit wherever the camera is. The stone hallway feedback is stranger, sustained wails and bursts that suit horror more than a real building.