Sound effects tag

Hallucination Sound Effects

Hallucination sound effects for when a character stops trusting their own ears. Ethereal voices drift in from nowhere and a knock comes at a door with nobody behind it, while a deep underwater drone presses in from all sides. Then it stops. Horror games use this to blur what's real, and so does any film where the walls start talking back.

Libraries
3
Publishers
3
Formats
Stereo
Sample rates
96 kHz
Licence
Royalty-free for commercial work
Price range
$22 to $79

All 3 libraries tagged Hallucination

96 kHz, 24-bit. Formats: Stereo.
The collection features haunting sound effects, including 373 source recordings, ghost creatures, and atmospheric elements like cemeteries and storms, plus door knocks and spooky house sounds.
124 files · 3.43 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
A comprehensive collection of 1200+ horror sound effects featuring haunted hallways, ethereal voices, combat elements, and atmospheric sounds, delivered in multiple audio formats for professional sound design applications.
1,226 files · 5.5 GB
96 kHz, 32-bit. Formats: Stereo.
Atmospheric underwater sound effects blend with deep rumbling drones, creating mysterious oceanic ambiences suitable for film scoring, sound design, and immersive listening experiences.
9 files · 2.68 GB · Metadata

More like this

48 kHz, 24-bit. Formats: Stereo.
These atmospheric soundscapes blend haunting ambiences with spine-chilling sound effects, creating immersive horror environments suitable for various dark-themed productions and experiences.
17 files
96 kHz, 24-bit. Formats: Stereo.
Professionally crafted sound effects and eerie soundscapes blend with industrial pounding environments, featuring multiple intensity levels and seamless loops for horror-themed productions and gaming applications.
45 files · 2.3 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Modern cinematic sound effects unfold through evolving, sequential soundscapes, featuring unique processing and seamless loops designed for sound designers and game development.
20 files · 741.5 MB · Metadata

A hallucination works when the sound almost makes sense. A Whisper just too quiet to catch, or a drone that sits under the scene until the audience feels it rather than hears it. The ghost and Haunted house recordings give you the raw material. The deep sea drones bend it out of shape.

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