Sound effects tag

FPS Sound Effects

FPS sound effects for first-person shooters, where the audio has to tell players what's happening before they see it. Bullet impacts on all sorts of surfaces, with flybys whipping past. Heavy explosions. Punches and hits for the melee, and an announcer calling out kill streaks and objectives.

Libraries
4
Publishers
3
Formats
Stereo
Sample rates
96 kHz
Licence
Royalty-free for commercial work
Price range
$10 to $19

All 4 libraries tagged FPS

96 kHz, 24-bit. Formats: Stereo.
This combat-focused collection delivers 490 impactful sound effects, featuring punches, hits, and breaking elements suitable for action scenes in games, animations, and films.
490 files · 85 MB · Metadata

More like this

48 kHz, 24-bit. Formats: Stereo.
This comprehensive weapons library features detailed bullet and shotgun shell impacts, drops, and sound effects across multiple surfaces including concrete, wood, and metal, with multiple variations for authenticity.
230 files · 20.5 MB
96 kHz, 24-bit. Formats: Stereo.
Professional combat and impact sound effects library featuring 45 punch sounds and 150 bonus effects, crafted by award-winning designers for gaming and multimedia projects.
45 files · 59 MB
-50%
44.1 kHz, 16-bit. Formats: Mono, Stereo.
Professional martial arts sound effects featuring 99 impacts, including punches, kicks, bodyfalls, clothing movement, and combat-related audio elements captured from prestigious libraries.
99 files · 370 MB · Metadata
Was $50.00, now $25.00
Add Fight Sound Effects to cart
96 kHz, 24-bit. Formats: Stereo.
Military footsteps across eight terrain types feature authentic sound effects, including equipment rattles, with variations for walking, running, and stealthy movement - all professionally recorded in stereo.
120 files · 45.6 MB

FPS here means first-person shooter. That means fast, close combat, heard through the player's own ears. These are mostly the sounds around the gunfire rather than the gunfire itself: bullet impacts across lots of surfaces, flybys, explosions and close-quarters hits. Short, sharp sounds. An announcer voice handles kill streaks and objective calls, and Shooter covers more of the same genre. Game audio teams use all this to fill out a shooter so every hit reads clearly, sometimes with Low Rumble underneath when an explosion needs more weight.

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