Sound effects tag

Environment Sound Effects

Environment sound effects for building a whole world behind the action. Real places come first: forests full of leaves and birds, spring meadows, mountains, rivers, waterfalls, ocean waves and busy city streets with their trains and buses. Then the made-up ones. Dark dungeons drip and whisper, and there are haunted mansions and futuristic spaces too. Some of it loops cleanly.

Libraries
33
Publishers
17
Formats
Mono, stereo, surround, ambisonic
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$5 to $149.99
FiltersAll 33 libraries tagged EnvironmentFilter by the spec, not just the subjectRecorded or designed, sample rate, bit depth, channel format, embedded metadata and file count. Narrow it down before you download anything.
Recorded or designed
RecordedDesigned

Recorded means captured in the field or a studio. Designed means built from other material.

Channel format
MonoStereoM/SSurroundAmbisonic

Mono for 3D positional audio. Ambisonic and surround for immersive mixes.

Embedded metadata
Tagged for Soundminer or UCSUntagged

Soundminer and UCS fields written into the files.

All 33 libraries tagged Environment.
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All 33 libraries tagged Environment

96 kHz, 24-bit. Formats: Stereo.
City rain sound effects capturing 26 minutes of rainfall on streets, sidewalks, and buildings across three minimally processed field recordings delivered in 96 kHz / 24-bit stereo WAV.
3 files · 869 MB · Metadata
96 kHz, 32-bit. Formats: Stereo.
Meticulously recorded river sound effects encompass ten diverse water flows, from gentle brooks to rushing currents, delivering authentic natural ambiance for multimedia projects and immersive experiences.
10 files · 1.40 GB
96 kHz, 24-bit. Formats: Stereo.
Deep within mountain landscapes, pristine ambience recordings capture authentic natural environments with exceptional clarity, featuring detailed sound effects and high-resolution audio preservation.
13 files · 1.31 GB

An environment track does its best work in the background. It tells the audience where they are and how to feel. Then it gets out of the way. Nature is the easy place to start, with Flowing Water from a mountain stream or a Cascade off the rocks, and steady beds like these sit well under a game or a Nature documentary. The city recordings bring traffic and crowds for anything set in town. When the world is invented, the dungeon and haunted sets do the same job with drips and echoes, and robot footsteps help a futuristic level feel lived in.

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