Dirt Bike sound effects from real off-road motorbikes, ridden on dirt. Passes and jumps, onboard and from the side of the track, plus starts and revs at a standstill. Proper loud. Several bikes have the mechanical side covered too, with foley and handling for when the engine is off.
This library of vehicle sound effects features SUVs, motorbikes, and race cars captured on live film sets, including engine revs, accelerations, pass-bys, and race ambiences.
Professionally recorded sound effects of a KTM 250 Enduro motorcycle feature varied riding maneuvers, foley actions, and engine sounds captured through dual microphone perspectives on a Yorkshire dirt track.
Professional motocross sound effects featuring extensive onboard and exterior recordings of a Suzuki RM-Z450, offering multiple perspectives, jumps, and comprehensive metadata support across 319 high-quality clips.
Extensive motorbike sound effects library featuring onboard and exterior recordings of a 2019 Yamaha WR450F, capturing various driving maneuvers, engine sounds, and custom mixes across multiple perspectives.
Comprehensive sound effects collection featuring a Honda CRF450R motorcycle, capturing both onboard and exterior perspectives with multiple microphone positions across steady speeds, passes, and maneuvers.
This comprehensive motorcycle library captures authentic sound effects from a 2018 TM 125 dirt bike, featuring multiple onboard and exterior recordings, including engine revs, jumps, passes and mechanical interactions.
Professional sound effects collection featuring 660 high-quality assets (220 original sounds) for wheeled sports, including motorcycle racing, Formula One, bicycles, and skateboards, with meticulously labeled files in MP3/WAV formats.
Professional dirt bike sound effects captured from a 2013 Husaberg FE501, featuring comprehensive engine recordings from startups to high-speed passes and varied throttle responses.
Comprehensive dirt bike sound effects captured from a Yamaha 24MX 125cc, featuring varied engine dynamics, acceleration patterns, and stationary operations recorded from multiple positions.
The bikes here run from small race machines to bigger trail bikes. Engine size and type change a dirt bike's character a lot, so it pays to match the sound to the bike on screen. Onboard recordings suit a chase or a first-person game, while the exterior passes and jumps work from the camera's side of the track. For a Motocross race there's a racing game library with motorcycle racing built for games. Foley and mechanical recordings cover the bike when it's standing still.