Andrew has been playing music since he was a teenager. He played in several rock bands and was exploring aspects of music recording and engineering, while he was finishing his masters degree in computer science in Kiev polytechnic University. The love for innovations and sound drove him creating electronic music, working with local bands and artists, experimenting with synthesizers and live recordings. As the technology developed, Andrew’s passion for progress grew and he traveled to San Francisco CA to study at AAA award winning studio and training center Pyramind to get the knowledge and experience of making sound and music for games and film and to master his engineering skills as well. The year of intense training program and industry experience as Pyramind intern pushed Andrew on the next level of production quality and approach. As a sound designer and music composer Andrew worked on decent amount of indie games which were released on Steam, App store, Google Play. Worked on audio post for feature films, trailers, and commercials. He gives private lessons in sound design and engineering, takes part in music jam sessions, develops his own SFX library company, and explores new interactive audio tools for gaming and VR experience.
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